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and with the dead

  • Thread starter Thread starter Marcogeo
  • Start date Start date
but by doing so I will no longer have an up-to-date viewport whenever I make changes to model 3d, right?
You can always try this gabola.
wax a thin wall of the thickness of the plaster and put it in front of the two walls of different thickness. in this way the artistic rendering will see a single surface. put it on a special category to activate only in the viewport.
I understand that it is not the optimal solution, but the artistic rendering, as the name itself says, is born to give a "hand" effect of the design, therefore creates a grosser rendering, not of precision.
I do.
 
You can always try this gabola.
wax a thin wall of the thickness of the plaster and put it in front of the two walls of different thickness. in this way the artistic rendering will see a single surface. put it on a special category to activate only in the viewport.
I understand that it is not the optimal solution, but the artistic rendering, as the name itself says, is born to give a "hand" effect of the design, therefore creates a grosser rendering, not of precision.
I do.
Thanks, I didn't think of anything like that.
According to you, therefore, artistic rendering is not an ideal tool to get a prospectus with good quality shadows and precision? What other rendering could I use?
 
you can try the shaded / accurate rendering, but it probably doesn't give you the effect you look for.
I do.
 
you can try the shaded / accurate rendering, but it probably doesn't give you the effect you look for.
I do.
actually not. I just tried but doesn't draw shadows. I probably had something wrong. the prospectus turns out colorless (as should be) but without trace of any shade despite I have already inserted the light source for a long time.
 
Good morning, everyone. I ask another information:
I have to insert a loft covering a light between two walls of equal stratigraphy. the loft is obtained by means of the special "floor" command that extrudes a geometric shape by assigning a value z. the stratigraphy of the walls is as follows: external plaster 2,5cm; variable thickness block; inside plaster 1,5cm. the loft, seen in the plant, ends in the conjunct between outer plaster and the blocks. the house is two floors and the loft in question is what divides them; the walls of the two floors have the same stratigraphy.
I come to this point:
Looking at objects in any 3d view, in artistic rendering and similarly in opengl, I do not visualize the demarcation lines of the wall-soil intersection surface.
What is it due to?
 
the floor is a very simple old object, which in the last version of vw, 2011, was replaced by the slab tool/object.
this new loft interacts with walls and allows the continuity of materials. so if you are using the latest version of vw I suggest you use this item.
If you are on an older version, you have to settle for the floor which is a very limited object and you will never have satisfactory visual results in the sections (possibly post a screenshot to better view the problem you encounter).
I do.
 

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