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animation of a chain

  • Thread starter Thread starter SolidUser
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SolidUser

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place some attachments and a possible alternative to try.
in chain1 and chain2, the solutions are working, although chain2 seems too challenging, while chain1 seems to me better.
I attach an image where to simulate everything, you use the 'camma' coupling.
I did not find any sample files to attach, but it seems to me a better solution, although I sincerely would not have used cylindrical faces but a point of the chain, for example the origin.
However, only evidence can determine the best solution.
Have fun...
 

Attachments

place some attachments and a possible alternative to try.
in chain1 and chain2, the solutions are working, although chain2 seems too challenging, while chain1 seems to me better.
I attach an image where to simulate everything, you use the 'camma' coupling.
I did not find any sample files to attach, but it seems to me a better solution, although I sincerely would not have used cylindrical faces but a point of the chain, for example the origin.
However, only evidence can determine the best solution.
Have fun...
:confused: ...they work very well both... and without any problem... everything smooth as the oil.... (not like my 100 failed evidence. . . )
But then you love me, huh? So you don't want to let me spend the holidays in peace, do you? ;

You jokes aside, it's beautiful and I'll make you regret it with 1000 questions in the future, not now because... I have a blindfold on the right eye... Following an explosion of rubber balloons:frown:
Nice shot and soon!! !
 
... I have a blindfold on the right eye... Following an explosion of rubber balloons
only to you can happen things (together with 1000 other...:tongue:).
:biggrin:

greetings and greetings reggio.
Marco:smile:
 
... not now because... I have a blindfold on the right eye... Following an explosion of rubber balloons:frown:
only to you can happen things (together with 1000 other...:tongue:).
greetings and greetings reggio.
You're a wandering mine! :eek: isn't it a good exorcism is it? :redface:
hopes of prompt healing, that the lofts that are not bullshit and can continue not to come. . .
 
:confused: ...they work very well both... and without any problem... everything smooth as the oil.... (not like my 100 failed evidence. . . )
But then you love me, huh? So you don't want to let me spend the holidays in peace, do you? ;

You jokes aside, it's beautiful and I'll make you regret it with 1000 questions in the future, not now because... I have a blindfold on the right eye... Following an explosion of rubber balloons:frown:
Nice shot and soon!! !
It is clear that I attach functional solutions, but they are different.
even your conveyor belt had different and all working solutions, but as reiterated in a speech on the welding environment, you should always look for the best solution.
as long as you make simple and little articulated projects, each saint helps, but if you do not choose the best way, you will then have problems later when the project evolves and becomes more serious.
chain animation is a must of how you should assemble it and mate it.
after several attempts, I think that the best way is to have the route as a spline (command 'optimize spline') and use the 'cocidence' multiple coupling, which is the most performing and group in one command all points of the chains.
 
even your conveyor belt had different and all working solutions. . .
ot I imagine you refer to my post (which I no longer find and that I am desperately looking for) in which you had shown me some excellent solutions to draw the shaped carpet. . .

I write precisely why, even if I usually keep active all the discussions that I open and many of the interesting ones to which I participate, this one I do not find (and look for the ng did not help me in this case) to ask you if, by chance you, you remember what was this blessed post... :redface:

(I would make you sweet eyes but there is no suitable face :d)
 
ot I imagine you refer to my post (which I no longer find and that I am desperately looking for) in which you had shown me some excellent solutions to draw the shaped carpet. . .

I write precisely why, even if I usually keep active all the discussions that I open and many of the interesting ones to which I participate, this one I do not find (and look for the ng did not help me in this case) to ask you if, by chance you, you remember what was this blessed post... :redface:

(I would make you sweet eyes but there is no suitable face :d)
until they set up the search command.. It will be difficult to find the discussions.There she is. Communque.
 
place some attachments and a possible alternative to try.
in chain1 and chain2, the solutions are working, although chain2 seems too challenging, while chain1 seems to me better.
I attach an image where to simulate everything, you use the 'camma' coupling.
I did not find any sample files to attach, but it seems to me a better solution, although I sincerely would not have used cylindrical faces but a point of the chain, for example the origin.
However, only evidence can determine the best solution.
Have fun...
Hi.
I have to make a roller shutter that runs in his guides, I found a tide of difficulty in making them and then I found your solution (chain 1) the problems gives them (although 100 times less than my various tests) and is in the double solution of the constraints, that is if you move the chain quickly, sooner or later the pieces overlap! cmq now I cover your system (it is much more stable than mine) in my stage and see what happens!
 

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