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asola center together

  • Thread starter Thread starter Tarkus
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Tarkus

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Hello everyone,
I am creating sunshades on the lips of some profiles of a frame made with the chassis generator.
to make the sunshades use the negative extrusion, which seems to me is the only valid tool.
the problem arises from the fact that I need an axis passing from the center asola (i.e., to understand, as if it were the center punzone) and I cannot create it. :confused:
I can't find any geometry of sketches or edges or other valid to do this axis, and I can't do it in part because it's uncomfortable with any modification. .
Some straight? :biggrin::redface:
 
in the sketch of the asola put a line from center to center and then a point in the middle of this, use this point to create the axis.
 
in the sketch of the asola put a line from center to center and then a point in the middle of this, use this point to create the axis.
And why didn't I try? in ipt I do it normally.
He doesn't take it, he doesn't take the sketch geometry or axles or planes.
I don't understand if you do it because I'm together or because I have some crazy setting...:frown:
 
It's a bump that I don't know how much the candle is worth, but you could create 2 floors, 1 walk for 3 middle points of the flat faces of the asola, and 1 for 3 middle points of the curved faces of the asola, then from there create the axis on the intersection of the two floors.
 

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mha, I finally did this:
Whereas they are working on crude carpentry, I made holes of some tenth + large of the asola that I need, then on the same centers of the holes I made the sunbeds, so remains on the walls of the asola a small portion of hole from which you can get directly the axis.
It's a bit of an escamotage, but then, at the table the hole I don't see anymore, and together I have my axes...
 
if you make a line of axis between the two rays of the asola makes you lasse in the center of the asola
 
if you make a line of axis between the two rays of the asola makes you lasse in the center of the asola
Sorry to explain better, because I can't with 2016.
What do you mean by "two rays"?
If I touch the edge of the radius, I immediately get the central axis of the radius itself,
If I touch the cylindrical half-face of the radius, it makes me the axis of the face itself.
 
bho, it seems to me that 2015 or 2016 has not changed nada.
does not take axes or points on sketch geometries and good night.
@ sandron669:
I have the impediment that you're thinking of an environment other than axieme. .
 
if you make a line of axis between the two rays of the asola makes you lasse in the center of the asola
Intrigued I tried on 2016 even though I still do not use it, and there is not this possibility together or in part... Where did you dream of this possibility? :
 
I did that. in the environment together I created a sketch with a circle of diam=larg. Asola. I extruded and created the axis. then I created a new sketch and created the asola by putting it tangent on both sides and centered on the projection of the previous circle. I extruded and I have the asola with its axis.
all those proposed (including mine) are turning around a command that does not exist. to each one the method you prefer.. .
Hi.
 
other method. I make the asola > I create two axes that pass through the final points of the sides of the asola intersecting in the center. I create a point on intersection and create an axis on the point and perpendicular to the face.Asola.webp
 

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