Shape
Guest
3d max 1014
I've been fighting for a long time with this, but I still haven't got any results worthy of being posted.
panel 3000x2000x10 mm I use a base material of autodesk, transparent polycarbonate, color change, I change the transparency to make it "satinate", then I hang behind two photometric lights on the sides to simulate two neon/led tubes (modifying its shape in cylinder and giving the amine equal to the panel) and imposed the display of light in the scene.
up here also wrinkled a little bit well.
I see the panel, I see the two "tubes" in transparency but also setting ufo brightness values the panel is illuminated only on the side strips, I try .
what I would like to simulate is instead a diffuse brightness of these two "tubes" that must be visible as an illuminating source, but they must also illuminate the scene, but illuminate the panel only on the side bands.
I don't really understand where I'm wrong.
Moreover I would like to understand how to act on the parameters of transparency so that the material becomes transparent but keeping the shade, i.e. if imposed a light blue as diffuse color, when the transparency changes to shades, going on darker shades of blue/gray.
mental use ray, but if I have to use other well some suggestions come.
everything to simulate coatings with daylight, and night backlight, changing only the settings of the sun.
I solved it provisionally by joining the lights on board a self lighting of the material but it is not what I would like, also because here the values I have to set are really throw them to the c___o.
Thank you in advance for your suggestions.
I've been fighting for a long time with this, but I still haven't got any results worthy of being posted.
panel 3000x2000x10 mm I use a base material of autodesk, transparent polycarbonate, color change, I change the transparency to make it "satinate", then I hang behind two photometric lights on the sides to simulate two neon/led tubes (modifying its shape in cylinder and giving the amine equal to the panel) and imposed the display of light in the scene.
up here also wrinkled a little bit well.
I see the panel, I see the two "tubes" in transparency but also setting ufo brightness values the panel is illuminated only on the side strips, I try .
what I would like to simulate is instead a diffuse brightness of these two "tubes" that must be visible as an illuminating source, but they must also illuminate the scene, but illuminate the panel only on the side bands.
I don't really understand where I'm wrong.
Moreover I would like to understand how to act on the parameters of transparency so that the material becomes transparent but keeping the shade, i.e. if imposed a light blue as diffuse color, when the transparency changes to shades, going on darker shades of blue/gray.
mental use ray, but if I have to use other well some suggestions come.
everything to simulate coatings with daylight, and night backlight, changing only the settings of the sun.
I solved it provisionally by joining the lights on board a self lighting of the material but it is not what I would like, also because here the values I have to set are really throw them to the c___o.
Thank you in advance for your suggestions.

