Dylan
Guest
Good morning.
today I cut a very large detail with different dowel seats (cave from 50x30 deep 10 with rays of 3.5 in the corners).
Let's lose the roughing.
for finishing is a disaster. There is no 3d strategy that can finish a pocket!
1) do not tell me use q.sgross. That would make a thousand jumps. with little overmetal left by the pref could rub badly. does not make ordered movements and the finish would look bad. Moreover, having much of the inclined quarries, it would force me to create multi-axis crudes with a file weighting, times etc.
less traditional sgross. They would also need the residual crude to eliminate the past of emptying terrace.
2) do not tell me use the finishes x levels. If by limit angle the bottom will rub it like it's to rub with a spherical and anyway it gives bad results.
3) do not tell me use 2.5 axles. It's the only system to make beautiful finishes. the problem that you give and restore the model sooner or later you miss it... :-I'm doing this so far, and sometimes I make some holes... 2 programs. one for the walls and one for the bottom for each quarry.
How are you doing? (to do a nice job, comfortably and without risking venting everything with the 2.5x? ).
possible that no one has thought of a 3d strategy (that cut surfaces and not curves in short) finish for the quarries? a strategy made to work walls at 90° in contouring and pave the bottom maybe with a ramp entry? But don't we have a mold cam? Amazing. .
as incredible that in 2.5 axes there is no instrument that calculates the resumption of a corner given the diameter of the previous cut used (an algorithm of a disarming banality, among other things) ... something that cams well + ladder and economic do quietly. . .
dylan
today I cut a very large detail with different dowel seats (cave from 50x30 deep 10 with rays of 3.5 in the corners).
Let's lose the roughing.
for finishing is a disaster. There is no 3d strategy that can finish a pocket!
1) do not tell me use q.sgross. That would make a thousand jumps. with little overmetal left by the pref could rub badly. does not make ordered movements and the finish would look bad. Moreover, having much of the inclined quarries, it would force me to create multi-axis crudes with a file weighting, times etc.
less traditional sgross. They would also need the residual crude to eliminate the past of emptying terrace.
2) do not tell me use the finishes x levels. If by limit angle the bottom will rub it like it's to rub with a spherical and anyway it gives bad results.
3) do not tell me use 2.5 axles. It's the only system to make beautiful finishes. the problem that you give and restore the model sooner or later you miss it... :-I'm doing this so far, and sometimes I make some holes... 2 programs. one for the walls and one for the bottom for each quarry.
How are you doing? (to do a nice job, comfortably and without risking venting everything with the 2.5x? ).
possible that no one has thought of a 3d strategy (that cut surfaces and not curves in short) finish for the quarries? a strategy made to work walls at 90° in contouring and pave the bottom maybe with a ramp entry? But don't we have a mold cam? Amazing. .
as incredible that in 2.5 axes there is no instrument that calculates the resumption of a corner given the diameter of the previous cut used (an algorithm of a disarming banality, among other things) ... something that cams well + ladder and economic do quietly. . .
dylan