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cinghia e pulegge

  • Thread starter Thread starter valeriob
  • Start date Start date

valeriob

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Good morning, everyone.
I would like to know if in sw2009 it is possible to create a dynamic change of the belt in relation to the pulleys (not dragging).
I'll explain better: do you know hay bales in summer in the fields? are created by a machine that rotates the hay conveyed inside a room where there are more pulleys and only one belt that, being of non-variable length, "deforms" its pozision and that of the pulleys assuming the shape of the ball itself.
I created, to try, 4 pulleys (solid in atoms) and a belt that connects them to them but when I move a pulley, the belt does not update dynamically but I have to update it with the update button.
Perhaps it is not possible, I am wrong something, it is better to try with the blocks, or is it not feasible?
I don't have the chance to post images but if I hadn't explained and someone wanted to bang a little on youtube there are Vietnamese of these machines.
if you can then advise me how to do please attach or photo or file.
thanks for the space. :smile:
 
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hello, if that's what you meant, for what I know (and so little)... that's how:
you must update all the holy times:(

it is not as an inventor (I think) that as you change the measure, it updates the +assieme part, here, it is not because, you must always go to update by hand (sometimes then, if you are together you also have to close the sketch/part modification to see the result and then try again if you do not like... )

I don't know why but it is, and I don't even know if it's possible to set up an automatic update... we wait and see if qlc expert enlightens us :d
 

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even as much as I know it works like that. both drawings as normal part is with the belt command in the assemblies. if you have to do an animation you can try to see, that I presume to do automatic update whenever you save a frame. I don't have time to try, experiment and tell us;)
 
even as much as I know it works like that. both drawings as normal part is with the belt command in the assemblies. if you have to do an animation you can try to see, that I presume to do automatic update whenever you save a frame. I don't have time to try, experiment and tell us;)
exact, if you move by hand dragging it does not update if not after rebuilding, if you make a video it updates before processing the frame.
 
the problem is that a simulation should be made following a design. you should not create all the components before and then go to check its operations, it would be neglious to do so during the most primitive modeling.
In any case, can the inventor get around the problem?
thanks to all for availability.:finger:
 
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the problem is that a simulation should be made following a design. you should not create all the components before and then go to check its operations, it would be neglious to do so during the most primitive modeling.
In any case, can the inventor get around the problem?
thanks to all for availability.:finger:
you should not model anything even with solidworks, you just need to make a layout and study movement or cinematism directly on sketches. You can also perform motion studies directly on sketches, even in motion for which by assigning mass properties to sketch elements you get results of forces and accelerations.

as to inventor you will not find many answers in the section
solidworks, you should hear colleagues in the appropriate forum.
 

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