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clarifications for purchase.

  • Thread starter Thread starter Marcogeo
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I understood, I returned to "home" too late to have the internal tool that could have done to my case!!!
I actually use the American version of the software and not that ita. why I often find myself in the situation of having to first understand what you are asking me and then evaluate if I can give you an answer about it.
when creating electronic sheets with elements data (e.g. square meters. and/or mc of walls, floors, etc.) how does vw calculate them? in this regard, for this type of count (muro, plaster, painting) is it advisable to work with the composite walls or with the simple walls and attribute the various characteristics differently (as long as it exists)?
I can't answer that because I don't know how to handle this story. and here at work we operate differently having already of our bookcases of abachi of walls. But I think it's more likely that the second you said ;-)
Moreover, I did not succeed (I must 2008) to realize a niche in the walls. Is there a tool or procedure?
it is not possible in 2008 but it is possible in 2010 :-)
Finally, I saw that on the question of the top (or cover of the wall or I don't know it is called outside my area) no answer has come.
There is a tool that, given a 2d or 3d symbol, repeats it along a polygon/path. Once you have built the symbol this supper follows with this tool the perimeter and you should get the desired result. the instrument here is called repetitive unit; I don't know in the ita version though.

I recommend downloading the pdf manual of the architect 2010 version so that you already have an idea of the tools you will find when the program arrives :-)
I do.
 
I actually use the American version of the software and not that ita. why I often find myself in the situation of having to first understand what you are asking me and then evaluate if I can give you an answer about it.



I can't answer that because I don't know how to handle this story. and here at work we operate differently having already of our bookcases of abachi of walls. But I think it's more likely that the second you said ;-)



it is not possible in 2008 but it is possible in 2010 :-)



There is a tool that, given a 2d or 3d symbol, repeats it along a polygon/path. Once you have built the symbol this supper follows with this tool the perimeter and you should get the desired result. the instrument here is called repetitive unit; I don't know in the ita version though.

I recommend downloading the pdf manual of the architect 2010 version so that you already have an idea of the tools you will find when the program arrives :-)
I do.
bhe, as soon as I get the software so much doubt I think I will remove them with what I will find in the package.

anyway with previous versions if you had to make a niche in a wall how did you do it?? This answer will help me, possibly, to understand some things about the software.

compared to the last point (cimasa), I assume that the instrument you indicated me is usable directly in 3d. I wonder, however, in your study if you make a project with walls (different if they are parapets or walls of stairs) do not create this upper part as an architectural element of finishing for renderings? here from me, the municipalities, they asked me several times!
 
I must be as hard as a piece of marble!!! I try and try again but the top on a wall h=100 initially flat and then inclined by 30 ° I can not realize it. using the various possibilities of extrusion or the duplication tool you suggested (both in the plant and on the prospects that in the views iso) happens that if I change view the duplicate pieces are around space and not where they should be!
 
I wonder, however, in your study if you make a project with walls (different if they are parapets or stair walls) do not create this upper part as an architectural element of rendering? here from me, the municipalities, they asked me several times!
2d and 3d from us are two separate stages. Architectural are exclusively two-dimensional. our 3ds almost never go into extreme detail and never in the photorealistic. They are chosen... not mine, anyway. you prefer to work more on customizing the image.
I have to say that in all these years I have really shaped everything, but it was on specific request, I do not think ;-d

having to build or use extrusion along a path, using as a path a nurbs (in order to follow the course of the wall). or use the loft tool, having created the starting profile and the final one (which could be the same duplicate), converted into nurbs and places at different odds.
I do.
 
2d and 3d from us are two separate stages. Architectural are exclusively two-dimensional. our 3ds almost never go into extreme detail and never in the photorealistic. They are chosen... not mine, anyway. you prefer to work more on customizing the image.
I have to say that in all these years I have really shaped everything, but it was on specific request, I do not think ;-d

having to build or use extrusion along a path, using as a path a nurbs (in order to follow the course of the wall). or use the loft tool, having created the starting profile and the final one (which could be the same duplicate), converted into nurbs and places at different odds.
I do.
So my mistake could be to use a normal polyline instead of a nurbs?
Let us say that in some of the views requested by the pa I have imposed a greater detail in order to understand the real landscape scope! It's gonna sound stupid, but it really happened.
 
how to celebrate at this late hour??? I don't know, but I've been able to do it.
I was making two mistakes:
1- I used 2d polygon instead of 3d
2- I built the profile to be extruded horizontally instead of vertically

In practice I placed a 3d polygon on the wall axis by clicking on the heads of the wall so that it recognized the wall breaks. then I extruded the profile (instead that u overturns I drew it as c) on the path and immediately at altitude 0 my supper materialized. I gave altitude 1 m from the information window and voilà my beautiful wall "signed"! ! !
with domuscad, it took me more!

thank you very much lory!!!
 
fremo waiting to have the software in the hands. In the meantime, if you would like to carry out the 3d cover, what is the best procedure? I have to make an element and then copy it repeatedly or does there exist a function that "fills" an area (even with inclination since it is a roof) after having realized the first element? do you ever realize these elements?
 
typically delegates the representation of this type of repetitive elements to the textures in the rendering phase. weighing too much a 3d model is not wise because it leads to fatigue the machine in the management of the model and to unnecessarily lengthen rendering times.
in any way the repetitive unit tool (which I have no idea what it is called on the Italian version, but here it is in the blade equivalent to "engineering") should allow this type of realization, using a 3d symbol.
I do.
 
thanks to the valuable information. I'll see how to do it, then, if anything, I'll wait.
I usually try not to weigh the project in 3d, but at least I have no chance to do what I require through artlantis. Of course I can do something through the roughness of the texture but it is not the same as having the object. However, I would be interested only for a reason representative of certain details such as splits for constructive details. possibly for renderings I could work on a different version of the file (or maybe using some internal function that "send" some categories, I don't know!).
 
I have seen some pictures of works made by others and two things have particularly impressed me. the "real" effect of hedges and meadows.
from the images I would say that it is objects 3d (arbustes and hedges) duplicated that make a pleasant effect with full and empty due to the dislocation of the branches and leaves. less clear is how it was possible to make a lawn where the grass threads take volumetrics. It doesn't look like a texture.
Can you tell me how they were made?
 
You should show me the pictures so I can answer you. is to be understood if the effect was obtained in rendering or postproduction with photoshop :-)
However, there are realistic plant libraries (xfrog) in vw that are inserted in the design as "image prop".
I do.
 
therefore, some of the images are those present in the brochure of the 2010 version (it seems to be also downloadable from the site) to the pages of the architect (top right above the diction "tavolozza naviga") and of the landmark (photorealistic image next to the diction "modulo plant manager").
 
how to make a glass sheet? And the water?
with domus it was enough to create a loft or wall of a thickness equal to zero (even without texture was recognizable in view 3d), I tried but this cabbage demo does not allow me to understand the result well since I do not always activate the textures. These elements are not visible in isometric views and prospectives, right?
 
draw a rectangle and then convert it to 3d polygon. or go to the 3d blade and with the 3d ploygon draw it directly. and then check it a texture. You will see them in any view, since they are 3d.
I do.
 
Okay, I get it. very simple, too. on the online guide however I did not find feedback. Maybe key search mistake. Anyway, you solved me a doubt.
so for convenience, I enjoyed making myself a cabinet with showcase using integrated modules. all easy until I tried to make the rendering. everything ok the wooden structure, everything ok the handle while the showcase does not recognize it and so I can not attribute it the glass texture as I would like!
Is there any secret to reveal?
 
if it is an object of the vw library you must assign a different category to each element that composes it. Usually in the object settings window you will also find a pop-up that allows you to choose the glass style, which is then a category that you will need to edit by assigning it a specific texture.
I do.
 
I had seen the possibility of pop-up only that I did not activate it, perhaps it is the demo that puts the limit. I will see with the final that in days should come to me.
 
I have also pleasantly experienced that using the extruded 3d polygon tool you can create surfaces like glass by attributing its real thickness. this function will be useful to realize the split of glass locks both cracks and doubles. always that there is no special instrument that I have not seen among the many.
will also be useful to create particular frames.
 
I ask a dispassionate opinion.
without real necessity I found really interesting the interiorcad, vectortile modules and 3d plants libraries.
Does anyone have these extensions? You know, for instance, the cost?
in its own way each of the three modules has interesting implications. in the working field no more than ten times I approached the furniture or the installation floors. I have always solved but I think that offering a suitable product is also a source of greater gain (admitted to have the right customer, be clear!). the plant library, on the other hand, I do not know whether it is useful for rendering purposes or although artlantis trees are sufficient.


about rendering and artlantis.
1- in vw is it better to set the elements with the textures provided or to differentiate only for colors and give the textures in artlantis?
2- Realizing the model with the textures in vw, when I carry it in artlantis I lose the characteristics of the texture or the display will be the same even after the exportazone?
3- Does file heaviness change something between textures and color attributes?
 
find the price of the modules on the website of the videocom (www.videocomstore.it).

1) depends whether you use renderworks or if you prefer to use artlantis.
2) When you carry out, you lose the textures and you have to apply them again (so: either use one or use the other).
3) the file changes considerably, since it is necessary to incorporate the raster images recalled by the textures, while for the colors there are no additional info.

ps: But wouldn't it be better to create separate threads when you introduce a new topic? it becomes difficult to follow the thread of speech.. .
 

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