Gio_S
Guest
Good morning, everyone. may be that in other programs it is implemented, but not in my cad.
I did two routines I use to search and delete duplicates, or faces or lines. really heavy procedures, because the loop progressively analyzes the successive entities until the end of the selection, and then starts again with the next element. heavy also because it must analyze how the entities have been designed, and compare them independently from the order of the vertices. would anyone think of a more efficient system? use a token for entity then creating with a small flattening an intersect window, and checking on that, it seems to me slender and little elegant. Of course that would make me do one scan, and with the kindness of simplifying the selection by removing away the entities already erased, but I would not tribulate to write it while perhaps there is a better idea.
If someone has an idea, thank you!
g.
I did two routines I use to search and delete duplicates, or faces or lines. really heavy procedures, because the loop progressively analyzes the successive entities until the end of the selection, and then starts again with the next element. heavy also because it must analyze how the entities have been designed, and compare them independently from the order of the vertices. would anyone think of a more efficient system? use a token for entity then creating with a small flattening an intersect window, and checking on that, it seems to me slender and little elegant. Of course that would make me do one scan, and with the kindness of simplifying the selection by removing away the entities already erased, but I would not tribulate to write it while perhaps there is a better idea.
If someone has an idea, thank you!
g.