• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

compensation for rendering tips

there are so many renderings around that make it worth as that of our new air carrier/ helicoptersImmagineLHD.webpwhile with unity it is possible to realize spectacular interactive walkthroughs, turn on lights, change material color to the furniture[video=youtube;IvvYx7D4OFc]https://www.youtube.com/watch?v=ivvyx7d4ofc[/video]
 
Hello here I am after 1 year I have improved

But why do I take pictures?
 

Attachments

  • bagno.webp
    bagno.webp
    141.6 KB · Views: 30
  • finale.webp
    finale.webp
    117 KB · Views: 34
  • DOC-20181123-WA0001.webp
    DOC-20181123-WA0001.webp
    87 KB · Views: 37
  • DOC-20180902-WA0004.webp
    DOC-20180902-WA0004.webp
    116.9 KB · Views: 32
  • DOC-20180921-WA0000.webp
    DOC-20180921-WA0000.webp
    131 KB · Views: 31
  • DOC-20180902-WA0002.webp
    DOC-20180902-WA0002.webp
    64.2 KB · Views: 32
  • BAGNOEND.webp
    BAGNOEND.webp
    57.9 KB · Views: 33
  • bangoend2.webp
    bangoend2.webp
    54.8 KB · Views: 32
  • fin.webp
    fin.webp
    135.7 KB · Views: 33
  • cucina.webp
    cucina.webp
    82.5 KB · Views: 37
Last edited by a moderator:
I would like to put in another question can I ask?

what taught me )given advice) told me to make high-level rendering 60% and photoshop you have to import the materials on photoshop and then edit them from what I understood but did not tell me how to do it?
post-production (with photoshop, lightroom or other similar software) is always good to do it. even if, there would be to add that if you are mastering the rendering engine you are using, values such as exposure, contrast, rgb values etc etc. you can determine them already from when you start rendering. However, a photoshop pass doesn't hurt.

materials:
I personally discharge a few (of those prepared by others). Those that discharge most frequently are materials such as metals, complex glass and complex liquids (such as honey, for example) are very well made.
for wood and all that is stone, what really matters is to have good textures.
the texture, with its bump map (when it is necessary) with the desired relegation value (specular and glossiness) ... already alone enough to have a good material to apply. For example, for a glossy or satin lacquered furniture, I'm not downloading materials already made. I build them in 20 seconds.

everything that and fabric can easily require a texture (e.g. Persian carpet), double blanket etc.
curtains can require, in addition to the texture, a map of opacity, easy to create with photoshop starting from the texture itself.

simple glass, or a mirror are fast to create.

by experience I can say that 80 percent of the materials needed for a rendering in interior with modern furnishings, can be built by the material editor in no time.
However, as they have rightly suggested to you, when you download a material already done, it is good to open the editor and see how it was built, possibly, to delete or adjust differently some parameters that if activated or regulated differently from your needs, can weigh down the rendering, or do not return the effect you want. csuch as those materials that have the displacement activated, or those to which they gave reflect values that do not satisfy you.

ps: what rendering engine do you use?
 
Last edited:
They are not bad at all, as rendering, even from the architectural point of view. The lighting of the outside scene leaves a bit to be desired, in my opinion. Did you use a vray dome + hdri to illuminate the scene? try to set the gi andnvironment facendo gestire all'hdri sia reflection che refraction.
in case the imagefilter was set to "catmull-I would replace it with "area". catmull rom serves to enhance the details, but it is not always good to use it.
in the exterior it is always better to use "area" (personally use "area" also in the interior.
how is the outdoor area illuminated where the sofa is placed? If you used a vray plane, I would build a light point to contain it, even to see some effect on the intradox of the loft over the sofas
personally I really like the lighting of the scene you posted in your first post, on which I would work a bit on the value of the exposure. for the rest is good.
Sometimes simple vray sun or vray dome solve lighting great. and often manage to exalt materials and spaces much more than the ligth plane vrays, especially if these are mismanaged or when "sparano" excessive light. .

I would do it on the floor of the scene with bunk beds. It's a little anonymous as a floor. Maybe it has over a light source that shoots too much.
 
you blur the photos because you can't seize the messages between the lines that are sent to invite you to change the log.
 
Omg swears you are ridiculous cmq because it blushes photos
It's impossible for graphics programs to show off renderings. the blur comes only if you set the depth of field on the room. or if the final image has little resolution.
 
Let us see some mechanical renderings if you have.
and anyway writing ridiculous to mecanicamg is the maximum. I'd like to know a tenth of what he knows in this field. to you?
 
welcome the machine, read the whole post and then you'll have an idea of the pride of alukino that for now has just tried to elemosinate consents that satisfy him and did not bring anything useful to the forum intervening, with his wide capacity, to the various issues of rendering
 
ahhahahaha
 

Attachments

  • bagnoconcept.webp
    bagnoconcept.webp
    117.4 KB · Views: 66
  • chairconcept.webp
    chairconcept.webp
    270.8 KB · Views: 65
If the front one is a mirror you have two different types of tiles in the bathroom....
Damn it! Then I'm not just the one who doesn't see the mirror effect.... at first I thought it was a problem of my display....I'm not an expert to make but there's still a lot to do.... praiseworthy the tenacity of the boy.... on other portals dedicated to making you are making that you do not understand where the boundary between photographic reality and illusion and very thin.
 
look that in the bathrooms now you use different types of tiles. so to me it makes the idea that on the opposite side of the mirror there are lined tiles.
In fact, as it was done, it makes even more the idea of the mirror
 
look that in the bathrooms now you use different types of tiles. so to me it makes the idea that on the opposite side of the mirror there are lined tiles.
In fact, as it was done, it makes even more the idea of the mirror
hi pierarg, I meant the mirror effect that in my opinion is not present.... then I repeat I am not an expert to make.. I'd like to learn something for amateur purposes.
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top