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connection between surfaces - audi r8

  • Thread starter Thread starter panormus
  • Start date Start date
Do you have any idea how many people work on a new vehicle's style modeling?
and you are only at the "skin", then you have to divide it into the various components, create the thicknesses, attacks, hinges, the doors (complex axes), the pillars, the crystals, the seals.
are tens of thousands of hours of work.
?
 
What's wrong with this sweep?
Can you tell me how to interpret these messages?
 

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apparently there is nothing wrong but it would be to look a little better as it is (healthy) the curve called 'bordo.8'
probably the edge.8 has a discontinuity inside it (there is an undesired edge) or maybe it has some descriptive polygon that generates a dynasty (they are piled or intersect each other).
Test 1: Sets a length less than the 120mm indicated or test by decreasing the shape angle; These tests are done to see if it is too high 'values', so badly digested or if the input curves have problems.
Test 2: Demarcates the option 'angular correction' by varying (of a little) value, try to bring it up to 1 degree; we think catia to arrange the internal discontinuities to the surface
try 3: same operation for the 'deviation from the guide curves' option and maybe it just increases the value; you grant him to 'staccarsi', shortly, from the edge.8
otherwise put the model that, in the next days I look at us.
 
probably the edge.8 has a discontinuity inside it (there is an undesired edge) or maybe it has some descriptive polygon that generates a dynasty (they are piled or intersect each other).I don't know what it means when it comes to curves and not superphysics; I don't know what a descriptive polygon and a dysfunction is.

I solved with the settings you see in the attachment. I ran the file jolly to attach when I'm more messed up:biggrin:

Tnks.
 

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Why don't you let me create them for you now?
 

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waiting for response place the progress made with your help.
 

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rounding problems (or rays, or rounds) are almost always due to transitions or discontinuities.
if two curves (spigoli) match between them are not tangent the round will not work.
If you forge the transition of a edge to become tangent you will have trouble making the round.
to better understand your problem you should post the step or iges.
 
rounding problems (or rays, or rounds) are almost always due to transitions or discontinuities.if two curves (spigoli) match between them are not tangent the round will not work.If you forge the transition of a edge to become tangent you will have trouble making the round.
to better understand your problem you should post the step or iges.
but if that edge is originated from a mutual cut as it does not be unique for both faces (so there are no lights, if I did not understand badly)?
I vaguely know what step and iges are.. trained. .

I made the conversion.. but they are almost 4 mega files.
 
if the violet and black surfaces are two separate entities the edge, while deriving from their intersection, will not be unique but each surface will have its own (so incident).
to put a variable fillet you must necessarily have a unique and shared edge (only in terms of entity) and you can do it after joining the two surfaces with the command: join.
 
if the violet and black surfaces are two separate entities the edge, while deriving from their intersection, will not be unique but each surface will have its own (so incident).
to put a variable fillet you must necessarily have a unique and shared edge (only in terms of entity) and you can do it after joining the two surfaces with the command: join.
great barlafuuuus, the problem was just that:finger:

Thanks guys, I'm going on. with you. I'll give you my experiments.

ps ah one thing: how do I adjust the settings so that the edges are not drawn by catia with restraints as if I have a poor resolution? somewhere I had read about someone with a similar "problem" (a circle that was described to videos as pentagon or in any case a sequence of segments), but I do not remember where I change this setting.
greetings and thanks always people.
 

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instruments/options/general/display/performances/3daccuracy/proportional with 0.02 or 0.03 value.
 

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test with anti-aliasing.
I didn't activate it, but I don't have your problem.
 

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Nothing to do.. I can't make an interesting rendering because of this resolution and I don't know what parameters to change.
 
the most important thing is the quality of the surfaces... the rendering is entirely secondary.
 
the most important thing is the quality of the surfaces... the rendering is entirely secondary.
For quality I think I'm not a great deal, but anyway I would like to solve the problem resolution because with the 256mb video card I had a fantastic resolution and now with a nvidia card dedicated by a gb the resolution is worth it.
 

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