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conversion elements, how to do?

  • Thread starter Thread starter zetadierre
  • Start date Start date

zetadierre

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Good evening,

in the attached image place a reticular cover monostrate, consisting of something like 2200 triangles almost with the same area (it is made by hand recalculating points 3d, anf....). are triangles that must be extruded, representing glass floors. each side of this lattice must be represented with a tubular element to represent the rods-bels that will hold the whole, of section 5x7 cm (the side of the regular triangle is about 75 cm). It would be enough for me to turn it into a cylindrical element. without risking an epileptic attack and making 50,000 nurbs curves to make a loft, would you know how to indicate a rather quick procedure to address my need?

Thank you.
 

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  • Finale copertura poligoni.webp
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Yes.

You really want to know how I did it? You'd take me crazy, but if you want me to tell you
 
I really want to know, it can help solve "foreign" situation.

Then I will tell you, this morning, in the car, reflecting on your problem I saw another one I saw on a building made. nothing to do with your problem, be clear, but I found a little strange case and I was wondering how to solve it.
If you want, after you explained to me how you solved, you'll take a guess.

Here is the photo
jpg_1665318.jpg
see to the left the descending glass? That one!
 
I really want to know, it can help solve "foreign" situation.

Then I will tell you, this morning, in the car, reflecting on your problem I saw another one I saw on a building made. nothing to do with your problem, be clear, but I found a little strange case and I was wondering how to solve it.
If you want, after you explained to me how you solved, you'll take a guess.

Here is the photo
jpg_1665318.jpg
see to the left the descending glass? That one!
As for the girls, I realized that vw is not a program to do things too out of the choir. in the 2020 version probably there will be the command to realize a monolayer reticular automatically :biggrin: but now no... and this is a limit I had to understand.

That's an old skirt. I made a new even more complex daccapo. the procedure for biella was cmq the same. Once I get the 3d points of the final triangles, I realize a long track with 3d polygon, when I arrived on the other side of the cover I stop, I make a simple circle of 1 cm radius, I select both objects and I perform an extrusion on path. I repeat the thing for a million times and get the hoped result. I guarantee it is suicide :36_6_1:

As for your window. in the project that I have to do (and who knows when I will) I thought I would make a similar glaze. I never took it. I would do this anyway.

1) I realize the wall
2) I put myself in a parallel orthogonal view in rise compared to the miuro
3) with cutting tool cut the wall as I seem to me

but I don't know if it's the right procedure, I should try

you place the result
 

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  • Vista parallela_1.webp
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  • Vista parallela_2.webp
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2 more renders..
 

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  • Vista parallela.webp
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I did a test but I noticed that it dissects every wall made so even those hidden behind (for example if you make a room both the wall you have in the foreground and the second one).
 
I did a test but I noticed that it dissects every wall made so even those hidden behind (for example if you make a room both the wall you have in the foreground and the second one).
Bah tries to create a temporary category, just keep the one on with the wall concerned... or you could try with the rubber to be erased: select the wall make a selection with the polygon... I don't think of anything else.
 

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