• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

create a flexible buffer

  • Thread starter Thread starter giulio1993
  • Start date Start date

giulio1993

Guest
Good morning, everyone. I am having difficulty setting flexibility in a rubber pad. the swab has shape of fungus and in the environment part I assigned him a flexibility only in the height of the hat of the fungus. I would like this swab to be crushed when the piston on it touches it. I'd like it to be 2mm. Can you help me?
Thank you for your attention
 
I assume that the geometric swab does not fail with the maximum crushing.
when you insert it together, instead of manually inserting the crushing quota, on the flexibility menu, it changes from value, to distance, in this case, you will be asked what references or surfaces are, to be measured as the distance from which to extrapolate the value.
at this point select the surfaces or planes together, where the pad will have to stay.
 
I assume that the geometric swab does not fail with the maximum crushing.
when you insert it together, instead of manually inserting the crushing quota, on the flexibility menu, it changes from value, to distance, in this case, you will be asked what references or surfaces are, to be measured as the distance from which to extrapolate the value.
at this point select the surfaces or planes together, where the pad will have to stay.
In this way, however, the buffer always follows me this quota given as a distance. I want it to snap when hit by the piston, but I don't want it to "expand" beyond its maximum prt altitude when the piston moves away
 
this is a situation more by mechanism than by simple assembly.
in assembly you have to understand "who" commands "what" according to the model tree.
I would manage everything with a skeleton that controls the piston and the tampon separately, as if they were unrelated objects.
 
this is a situation more by mechanism than by simple assembly.
in assembly you have to understand "who" commands "what" according to the model tree.
I would manage everything with a skeleton that controls the piston and the tampon separately, as if they were unrelated objects.
So there is no way to do it in the simple assembly environment? Unfortunately I never used the mechanism section and I don't know what a skeleton is unfortunately
 
binding the two components with movement and deformation relationship, no (it is not the suitable environment in the end), there is the mechanism module for these things (which also expands the possibilities).
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
ciao
Back
Top