Dum
Guest
Good morning to all,
for a reverse engineering activity, I find myself having some special 3d scanners that are composed of only surfaces (some one).
I do not know the various possibilities of scanning, but given the costs I have been communicated I doubt that my client intends to try another way.
I have to, make changes, from the most trivial, add a threaded hole, to the most complex, but as a surface I can not manage it.
I know little about the sw surface package and I know, to hear it, that it is one of his heels.
I'd like to know if there's someone who's already banged our nose and knows a way to create a body from a surface.
It would be enough to "fill" the internal space
playing with various surface commands (no, no thickening does not work
) I did not come to anything.
with the simplest details I got rid of them by redesigning them using sketches linked to the surfaces and the result is more than good but there are a couple of details with complicated processes, rays in particular that to remake from 0 would cost me whole days of work without being sure to replicate them (condition necessary)
I try to attach a step, in case someone was so kind to throw his nose in it.
Thank you, good day!
for a reverse engineering activity, I find myself having some special 3d scanners that are composed of only surfaces (some one).
I do not know the various possibilities of scanning, but given the costs I have been communicated I doubt that my client intends to try another way.
I have to, make changes, from the most trivial, add a threaded hole, to the most complex, but as a surface I can not manage it.
I know little about the sw surface package and I know, to hear it, that it is one of his heels.
I'd like to know if there's someone who's already banged our nose and knows a way to create a body from a surface.
It would be enough to "fill" the internal space
playing with various surface commands (no, no thickening does not work
with the simplest details I got rid of them by redesigning them using sketches linked to the surfaces and the result is more than good but there are a couple of details with complicated processes, rays in particular that to remake from 0 would cost me whole days of work without being sure to replicate them (condition necessary)
I try to attach a step, in case someone was so kind to throw his nose in it.
Thank you, good day!





