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creates photorealistic video with moving parts and room

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reggio

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hi good evening, can you create a photorealistic video with machine parts and camera moving?
besides sw, what software would be necessary?
what steps to achieve such a result?
is there qlc example of result on the net to see?
 
hi marco, no those are "only":
complex
performed well in movements
framed and "zoommati" well
(all things I don't even know where to go... if not from the forum ;-p)

but they are not photorealistic, the colors the shades and shades are unreal, to get to what I thought would miss him "only" the "render" of every frame... to make it look real, real.. .

What are you saying?
 
They told me you can do it, making every frame. you have to use photoworks in conjunction with motion, but do you know the time of generation of the video? to make 5 minutes could serve a couple of days of reprocessing.
 
They told me you can do it, making every frame. you have to use photoworks in conjunction with motion, but do you know the time of generation of the video? to make 5 minutes could serve a couple of days of reprocessing.
Do you understand how? would you want to experiment/tutorial/didactic on a small glass vase or another small object, make it rotate and turn around for qlc second just to see how it works?

...wait... Did you say motion? :(which is the one present not in the base, not in the professional but in the upper version of sw?
...without motion does nothing? :
 
I have never posed the problem of motionless animations, as the kind of animations that interest me expressly require.
a couple of years ago I picked up a premium and I have motion, so when I make animations I always use it. I think it is possible also with an office, definitely not with a standard because there is no photoworks.

I don't promise you anything, I'm busy, and I've never tried to do it, so I should invest a little time. If I have a free moment I do a test and place the result.
 
I personally use 3ds max design, which matters files.step. the surrender is from cinema... and is a software made to mail for these things:finger:. Not to mention that renderings are made with mental ray and other rendering engines worthy of this name. I can't post jobs to show you, but if you look on the internet you'll see.
 
I personally use 3ds max design, which matters files.step. the surrender is from cinema... and is a software made to mail for these things:finger:. Not to mention that renderings are made with mental ray and other rendering engines worthy of this name. I can't post jobs to show you, but if you look on the internet you'll see.
but for the animation of complex cinematics of a machine, which you can easily see in swx, how do you with 3ds?
Do you have to reassign all the constraints to the components of the imported axieme?
 
That's right. Obviously solidworks is not a software designed to make animations and there are other software on the market more suitable for this purpose. the beauty of using the solidworks environment is to make and animate a model already created for purposes (bows or production).
 
Yes you have to reassign the couplings and also the materials... It's not that long to do. it will be that I have mainly made animations of assembly lines for presentations to customers but it does not seem to me there are who knows which cinemas. in the end compared to what you can do within solidworks is always much but much more. This is my experience... Sure then you could go from the clinete with your model... You move him and show him what you want.
 
Do you understand how? would you want to experiment/tutorial/didactic on a small glass vase or another small object, make it rotate and turn around for qlc second just to see how it works?

...wait... Did you say motion? :(which is the one present not in the base, not in the professional but in the upper version of sw?
...without motion does nothing? :
Personal reminder: leaving the post question http://www.cad3d.it/forum1/showpost.php?p=199294&postcount=41from which I got the attached image, you see how it is possible to realize it with swx 2011... Now, I haven't looked carefully enough if it's also motion, but it seems we're getting closer.
 

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with 2011 you can turn it into creating a "line to follow".
At least I seem to have understood from some videos.
 
with 2011 you can turn it into creating a "line to follow".
At least I seem to have understood from some videos.
already, it is called "guided path" "walk throught" in English.. .
I watched him quickly hoping to figure it out. .
....uhmmm no, to mè not enough, to make it work would serve a tutorial (ammicco ammicco °__° ^__^_° ^___^)

...by the way here too it would not be bad to make the video, but it doesn't seem possible... :
 
Can I say nonsense? 3dvia composer is not ideal for doing such a job? Of course, the result is not photorealistic, but is nevertheless superior to the aesthetic rendering in solidworks. Let's say that it stands in half.:biggrin:
 

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