• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

design ice crampons

  • Thread starter Thread starter Blacklight
  • Start date Start date

Blacklight

Guest
Hi.

to practice I would like to build an ice ramp (see http://www.camp.it/it/template01.aspx?codicemenu=1438), it is about working the sheet with folds and with curvature and punches for ribs.

with what scale would you proceed?
How can I get the curvature of the front teeth? you think you could create a sort of skeleton on which to model the sheet?

for ribs is it better to create more ad hoc punches or use a swing on both faces (male and female)?

Thank you.
 
If you're talking about exercise and you're in the first place, you're choosing yourself a little something... :4404::4404
Anyway:
the teeth I see in the photo will also be of sheet metal but are made for molding.
inventor, as I think the vast majority of 3d cads, supports bending machining, but not molding deformation.
If you want to make it, forget the sheet metal environment and do it in modeling environment, if you still want to give it a unique thickness to be equal to a piece made of sheet metal, you should make it with surfaces and then use "extension".
 
Hi.

the main problem I have now is to understand how and where to set the projects, i.e. what are the limits of the software. with discriminating molding you have clarified me a big doubt, I had already tried to make a carabiner in modeling, came well but it is more a work of "sculpture" than design 3d...

I try to do it in modeling and see what jumps out!

Thank you so much!
 
Hi.

the main problem I have now is to understand how and where to set the projects, i.e. what are the limits of the software. with discriminating molding you have clarified me a big doubt, I had already tried to make a carabiner in modeling, came well but it is more a work of "sculpture" than design 3d...

I try to do it in modeling and see what jumps out!

Thank you so much!
bhe, if the details you are planning are particular "sculpted", the boundary between design and virtual sculpture is a labile boundary.
Try to post what you do and see what comes out.
Good job.
 
here is the tapestrie in attached image, I scanned the object and then built the profile with spline and sweep. the problem is that I didn't have flat surfaces on which to support the sketches and I had to create plans and then extrude the silhouettes that "colpito" the piece. this because the object comes from a molding process and therefore is rich in fittings and poor of edges. If I can also add the defect that inventor has not allowed me to correct, i.e. it does not make me collect edges already reconnected on a different plane...so as does not bounce of all characters, especially those a little round.Moschettone.webpDifetto.webp Now I'm quoting with the ramp!
 
here are the results of the front of the ramp, not satisfy me because it is only art, there is not much mechanical application so for now I abandon the project to devote myself to something more precise conceptually. not being able to work in sheet metal the thickness is not constant and to create the connection with other elements I must insert parts difficult to bind on curved or inclined surfaces.
thanks for the advice!
Parte anteriore.webpDal basso.webp
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top