brex
Guest
Dearest,
I have a problem with the punching man! when I generate the development of a multiple flap (but the problem is, I think, of a general character) I would like the angles to be alive, instead of connecting with sp-line like those highlighted in the annex... I tried to close the corners, but it doesn't work, I tried to dismantle on the options, but I know not so thoroughly the question... Does anyone have any idea how to make those stingy corners?
I have a problem with the punching man! when I generate the development of a multiple flap (but the problem is, I think, of a general character) I would like the angles to be alive, instead of connecting with sp-line like those highlighted in the annex... I tried to close the corners, but it doesn't work, I tried to dismantle on the options, but I know not so thoroughly the question... Does anyone have any idea how to make those stingy corners?