moma
Guest
to solve the problem of different wall thicknesses due to different plaster thicknesses and the problem of the different surface finishes, after comparison with more expert colleagues, I tried to build the virtual model "to the rustic", then alongside them other walls created only as thickness of plaster and/or tiles. in this way they are able to better control thicknesses and finishes in a second moment. However, when I insert doors/windows, revit only hole the central wall (it is obvious he in the family has as model a wall only and no more walls flanked). the problem is solved by creating in the starting families of the voids not anchored to the profile of the wall but to external reference boards, created specifically. And here we are. the problem arises on the door frame on the inner panels: This frame usually covers the whole door compartment, adapting to the dimensions of the wall, as the ends of the wall are bound in the starting family. However, with the walls "coated" (external lining, central wall, inner lining) the game does not work, as it remains bound to the profile of the central wall, and not knowing a priori how deep the "stratified" wall will be, it is hard to create external reference planes, as empty, unless to parameterize the distance of such axes in order to impose it randomly when I insert the window (replacement parameter). I feel a little bit cranky but it could work, I haven't tried yet.
the questions are:
1. Is there a less Moroccan way to solve the problem or the hypothesized road is correct?
2. it makes sense to build the virtual model as I proceeded (with the rustic and then the walls flanked for the coverings) or is too sleek and therefore it is advisable to use a single wall using then the command "divid surface" for the surface finishes (command that I discovered after finishing the model, ahimé), reserve to flank other walls only for coverings with a certain thickness (plants in the bathrooms, bases lapidei, etc.)
I'd like to understand what I'm suggesting because... wandering is human... persevering is evil!:wink:
Thank you!
the questions are:
1. Is there a less Moroccan way to solve the problem or the hypothesized road is correct?
2. it makes sense to build the virtual model as I proceeded (with the rustic and then the walls flanked for the coverings) or is too sleek and therefore it is advisable to use a single wall using then the command "divid surface" for the surface finishes (command that I discovered after finishing the model, ahimé), reserve to flank other walls only for coverings with a certain thickness (plants in the bathrooms, bases lapidei, etc.)
I'd like to understand what I'm suggesting because... wandering is human... persevering is evil!:wink:
Thank you!