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enjoyment with creo 3

  • Thread starter Thread starter Gabriele SWX
  • Start date Start date

Gabriele SWX

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Good morning to all,
It has long been that I haven't written about this forum and I take advantage of this message to greet all, historical and non-members.
I'm going from solidworks to creo 3 and I confess to feeling a little distracted.
I have a small problem, in the attached model I am trying to make a enjoyment through a mirrored helical sweep and then repeated n times along the axis of my model. when I try to double the instances of the crack repetition stops, it remains in model regeneration even for many hours and I am forced to leave the program.
I know that this type of functions is particularly critical for any cad, but the same type of solidworks model handles it much leaner.
Is there a way to be able to handle it with creo?

gabriele swxView attachment prova.prt.zip
 
Hello gabriele swx!

We're on the same road, but we're going backwards! :biggrin:
I went from creo 2 to solidworks!

in your case I realized the enjoyment without sweep.
I created an offset surface, inside the material, of about 0.2 mm.
from a tangent plane I made a cut of extrusion of a profile to "x" until the above created surface.
Finally I carried out a circular series of said cut.
I guess it's not beautiful, but I don't think I remember the program.
Obviously there will be another 200 ways to do the same, more or less complex/heavy.
I realized the pleasures only on particular pieces and that maybe they were spare parts.
on pieces belonging to machines or whole lines I have never shaped them to avoid unnecessary burdens of the software.

for obvious reasons I couldn't open your model and can't put an example with my solution.
Try and let me know.
 
If you care about something so I can post the creo3 model. hope you never have to regenerate these series!Cattura.webp
 
hello tartufon80,
You will see that the passage you're doing from creo to solidworks will not be difficult.
solidworks is a very easy program to learn.
becomes ostic when you do complex things, but all in all I think that within a couple of months you will be comfortable.
Crazy76, how curious you used to make that model?
 
hello tartufon80,
You will see that the passage you're doing from creo to solidworks will not be difficult.
solidworks is a very easy program to learn.
becomes ostic when you do complex things, but all in all I think that within a couple of months you will be comfortable.
Crazy76, how curious you used to make that model?
I didn't find it difficult, I found it "snervante"!
Anyway, everyone has their preferences, and if it depends on me, I would use it to create.
but you have to attack the donkey... :smile:

I realized the work I was talking about with solidworks.GODRONATURA.webp
 
Hi.
there is also another possibility, which is what I prefer, if it is just a visual representation, use a texture to ok, it is much less professional, but also extremely lighter during regeneration.
 

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  • Immagine.webp
    Immagine.webp
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If it were just for the graphic representation I would do as dani-3d suggested, but I need the enjoyment to see in the tables of together and in the tables of details.
possible that more or less all cad 3d fit with these functions?
 
If it were just for the graphic representation I would do as dani-3d suggested, but I need the enjoyment to see in the tables of together and in the tables of details.
possible that more or less all cad 3d fit with these functions?
I think they don't plan. simply asked him to regenerate functions, and depending on the calculations that the software needs to do takes more or less time.
If you want to achieve a "heavy" geometry you can't hope to get it without "sacrifices" of resources.
I was a little catastrophic, but I think we're more or less like a concept:
 
I did.
instead of mirroring the sweep and then the circular repetition, I first made the circular repetition of the helical sweep, then the mirroring of the repetition and the original sweep.
for regeneration took a few minutes instead of hours.
the file in compensation is very heavy, but this I expected.
 
Hi.
there is also another possibility, which is what I prefer, if it is just a visual representation, use a texture to ok, it is much less professional, but also extremely lighter during regeneration.
quoto, it is not a good idea to try to replicate the world with a cad, that is when there are these cases, go of textures or cosmetics.
If your particular "particularly accurate" ends in a set of 3500 pieces, you will feel the blasphemies of those who have to manage the assem, at infinite distance.
Among other things, the creo has become particularly performing to handle these details lightly.
 

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