• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

export of revit

  • Thread starter Thread starter dadefault
  • Start date Start date

dadefault

Guest
good day to all I am using revit for almost 2 years and I have always had some export problems both 3d and 2d my doubts are

1) curves that generate in revit when opened on cad or 4d cinema have few segments generating very approximate curves, how do I generate curves with multiple segments?

2)if I take a fbx on 4d cymena there is the way we maintain the path of animation that (with so patience) I did on revit

3) Is it possible not to export the double rows that revit generates on the 2d or not to generate the blocks that mooolto often come when from revi passes you to autocad?

thanks in advance
 
Welcome to the forum

What are you talking about? all families containing curved lines, are exported correctly to dwg

point 2) ... matter of making 54 ....

point 3) in the preparation of the file to be exported, you must "spegnere" all the families and instances that you do not want to export.
see also the mask for setting export parameters: For example, a family of furniture can be exported by setting a specific target layer, and then by autocad : to turn off and/or delete this layer
 
As you call me in question I can say:
export of revit fbx in cd4 I tried to make it back time but it gave me problems
a friend moolto expert in 3d asserted that the fbx of revit only works well with 3ds on purpose:rolleyes:
the fact that it asks why they do not implement an export in .obj format that all 3d programs support
to a one team meeting an arch said that they exported to dwg and then imported into c4d, probably after various tests is the practice that goes better.
Can it be that things have been improved lately?
However it is worth the rule that you have to waste some time to try them all! !
ps.
I think not even 3ds max design sees animation
Anyway now I try again
 
I went to see x animation
fbx saves the view for which a static image
you could save as fbx key frame positions
probably you should open more 3ds and then import the rooms by hand in one file and connect the positions with a path (also for c4d)
even if I think it is not so difficult to reconstruct a path in 3ds or c4d remembering where the key frames were placed.
I would work like this:
accurate that I work with 2 videos, now all video cards have 2 or more outputs,
My picture fx1800 has 3.
in a video apro c4d 0 3ds, in the other revit
I see in revit where I put the first camera point, in 3ds or c4d place the room in the same position, in revit I open the animation and put to video the frame , I go in 3ds or c4d and I move the room to have the same frame, and so also because the key frames will not be many
 
for double rows, since it exports 3d objects or the same in the form of 2d blocks
each object keeps its lines.
However in export options a voice concerning any overlapping lines there is no
 
Thank you very much, for points 2-3 you have been very clear.
For example, I refer to a curved wall made or changing the profile of the wall itself or creating it as a wall from the mass.

However I have seen that if I make curved or complex masonry the export in fbx creates more segments and everything seems less scaled
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top