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extensible spring

  • Thread starter Thread starter 9zyzz9
  • Start date Start date

9zyzz9

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hi guys, I was trying to make a spring extendable on solidworks for a motor (that through the camshaft allows the opening and closing of the power and exhaust valves). I have been here for hours but again after several tutorials I did not understand how to do. I designed the wheel, the spring through sweep and joined them as in the tutorials, equal, but if I lock the spring support down and try to move the upper one remains fixed, as if the spring was rigid. I don't have any ideas about how to make her alive
 
subject already treated, although perhaps not with the spring as a component.
first of all you have to create the spring with references together otherwise how do you manage its length?
then when you move one of the two components you have to do an update of the ctrl+r or ctrl+q set (the second updates to deeper levels, also this is explained in the forum somewhere)
if you want to see the change in real time I think you have to use the motion module
 
I made the two saddles and the spring. together I put concentric the hanger and 1 hanger with the axis of the spring on which I made the sweep. I put the hatch at a distance of 52.2mm. I changed the spring sketch and canceled the quota. I stretched the axis of the spring on which I had swept until the bases of the 2 hatch. I fixed 1 hatch. I can't even move the one above right now.
 
no, I'm an idiot, I didn't do it, now moving it and clicking ctrl+q updates well. but I have to do it in motion, I try to give it an alternating linear motor movement and see if it works
 
I don't work on the move, I put the linear motor with oscillating motion to the upper door. Then I put the contact between all the components and I make it go.I also have to use somehow the spring function?
 
I think it's the same thing you do now with the current command. in practice they added a feature that saves you a second; I don't think that sounds great.
 
I think it's the same thing you do now with the current command. in practice they added a feature that saves you a second; I don't think that sounds great.
In fact the pattern is similar. the novelty lies in the fact that in the axieme you can have different instances of the same object but with different references.
 
no then does nothing, already goes to his shots, if I weigh it still hello right. Thank you for the help you gave me
 

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