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extrusion with change size

  • Thread starter Thread starter grapheeze
  • Start date Start date

grapheeze

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hello to all boys and thank you in advance to those who can help me.

I use solidworks very little and I have to say that I expected it much more difficult.
but I am experiencing a small problem being accustomed to other modeling software type maya or 3ds.

I am making a small personal project and I would like to be able to create a cut that is not perpendicular to the faces on which I drew the sketch.

basically the walls must shrink with a 45 ° angle

I hope I've been quite clear if it wasn't an allego of images
in the screenshot you see the current state, in the image "sections" you understand how I would like the hole to come

I remain waiting
 

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I'll put the picture on you.
construction randomly made to waste time.
write in your info that sw version please use.
 

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  • Parte1.webp
    Parte1.webp
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thank you very much for the quick answer, the version of solid that I use is 2010.
I saw the image you posted and it's exactly the result I want.
Could you explain step by step how you did it?

Thank you very much.
 
thank you very much for the quick answer, the version of solid that I use is 2010.
I saw the image you posted and it's exactly the result I want.
Could you explain step by step how you did it?

Thank you very much.
the main parallelepipedo extruded it with a rectangle with central point on the origin.
the trapeze is on the front floor.
in the extrusion command, the first voice is 'from' 'crash'.
This option allows you when you do not want to create plans and extrusion starts at some offset from the sketch plan.
the holes fail with the wizard holes command, not with cuts.
 
for the main buildings I did exactly as you said.
the main parallelepipedo I realized it starting from a rectangle and extruding it.

the holes at the corners I made them with the wizard and I also inserted the thread (as cosmetic note if not erro)

I continue not to understand how you made the trapeze (which I realized is built on the front floor).

once you created, you gave the extruded command with offset, right? and you put it inside the parallelepipedo.
How did you dig the main block?

I'm sorry, but I'm in the first place.
 
for the main buildings I did exactly as you said.
the main parallelepipedo I realized it starting from a rectangle and extruding it.

the holes at the corners I made them with the wizard and I also inserted the thread (as cosmetic note if not erro)

I continue not to understand how you made the trapeze (which I realized is built on the front floor).

once you created, you gave the extruded command with offset, right? and you put it inside the parallelepipedo.
How did you dig the main block?

I'm sorry, but I'm in the first place.
Extruded cut, not extrusion.
follow the tutorials please.
 
Okay, sorry if I stole some time, I'll still give you some cranny on my own.
thanks to availability
 
Okay, sorry if I stole some time, I'll still give you some cranny on my own.
thanks to availability
Bye.
With Maya, how would you do that?
I extruded a solid and then hung it with a bolean?

with solidworks you have the possibility to do both "additional" (extrusions, lofts etc) and "subtractions" (extruded cuttings, cutting revolution driven holes etc.), so
once you have drawn your sketch, in this case a trapeze, use it
to "subtract" that section for the length you want.
I thought about the boleanes as the first 3d I used fù rhino 1.0... from there
the impression.

Hi.
 
thanks for the clarification.. with maya I would have used conceptually identical tools, the logic I had understood but the problem is that, not knowing how to trace the trapeze, acted as I would act in maya i.e. negatively extruding a rectangle and resize the internal vertices.

Thanks again for the time you have dedicated me.

I hope I don't have to break the boxes even if it will be a little difficult since I use solid 2 days
 

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