cacciatorino
Guest
I am trying to use code-aster to simulate simple articulated systems (e.g. an articulated quadrilateral). the purpose would be to have the tensions and deformations of the members during the trajectory, which software of type "rigid body motion" could not give me.
code-aster gives me meaningless results, but to be honest I have not yet understood whether the fault is mine or code-aster, so I ask fem experts:
finite element software can do this type of analysis even under the hypothesis of Big deformations? or should we always remain in the field of small deformations?
code-aster gives me meaningless results, but to be honest I have not yet understood whether the fault is mine or code-aster, so I ask fem experts:
finite element software can do this type of analysis even under the hypothesis of Big deformations? or should we always remain in the field of small deformations?