Masare2
Guest
I have a polygon a gui I would like to assign a spherical gradient (a color at the center and transparent at the edges)
is there a way to make sure that the gradient is calculated by the perimeter of the polygon instead of being (for instance:tongue
spherical and being calculated by the center?
to understand, now the gradient is perfect if applied to a circle, but if applied to a rectangle I stay out the corners!
m2
is there a way to make sure that the gradient is calculated by the perimeter of the polygon instead of being (for instance:tongue
to understand, now the gradient is perfect if applied to a circle, but if applied to a rectangle I stay out the corners!
m2