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how to make a "impenetrable" component

  • Thread starter Thread starter Pasquale B.
  • Start date Start date

Pasquale B.

Guest
Hello.

I am a mechanical engineering student and are struggling with a project to develop on solidworks.
In particular, I am trying to make a table football.

in the final axieme, it seems to spin everything smoothly: rotating the knob rotate rod and omini. However there is a small problem: when I move the knob (and then the rod and the omen) along the shaft axis, the springs (of rubber), as well as the omen, pass through the side panels (such as the ghosts through the walls!).

exists a function or method to block the spring (and therefore also the omen) once this has come into contact with the side panel?

Thank you in advance!
 
Hello Massivonweizen,

Thank you for being interested in the topic!

However, the "cold detection" only works while moving the component, to help you, if necessary, not to place it beyond a certain surface.
After moving, you return to the starting situation and you do not get the effect from me desired. . .
 
Hello.

I am a mechanical engineering student and are struggling with a project to develop on solidworks.
In particular, I am trying to make a table football.

in the final axieme, it seems to spin everything smoothly: rotating the knob rotate rod and omini. However there is a small problem: when I move the knob (and then the rod and the omen) along the shaft axis, the springs (of rubber), as well as the omen, pass through the side panels (such as the ghosts through the walls!).

exists a function or method to block the spring (and therefore also the omen) once this has come into contact with the side panel?

Thank you in advance!
I link you some videos from yt:

(I recommend the third video)
[youtube]vm9oucifn-w[/youtube]
[youtube]h0arscd7zcq[/youtube]
[youtube]R6nnarn5kko[/youtube]
 
I link you some videos from yt:

(I recommend the third video)
[youtube]vm9oucifn-w[/youtube]
[youtube]h0arscd7zcq[/youtube]
[youtube]R6nnarn5kko[/youtube]
Nice video!
However, it uses the "component position" function: Once the move is finished and clicked on "ok", the objects will return to cross each other. for now the only method that allows me to avoid the crossing of spring and omini in the panel is the one proposed by marcof.
 

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