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idea per rendering 3d

  • Thread starter Thread starter vincenzo.alessi
  • Start date Start date

vincenzo.alessi

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hi to all my name is vincenzo, and for a few years I use microstation only 2d.
a few days ago my friend asked me to be able to make a 3d rendering as in the annex.
only that I have no unmerited experience and I ask you all, that ideas you could give me to get a model as similar to the annex.
I press that I use v8i version and could use illustrator cs3.
What do you recommend?


thanks in advance
 

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  • AMackenzie-Augusta National-Course_aerial.webp
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tristan is right, it is not easy to make such a rendering for a neophyte, I have seen similar ones, but very experienced users. I would say that with microstation it is not possible, the engine is of way, but here serve instances in quantity, and a remarkable ability for lighting grass, etc. the only thing you can do is export directly the models in luxology way, (the format should be native) and try there, there are tutorials on replicator (in this case the trees) there is a grass shader ( qui a long tutorial) and see what you can do.
Alternatively, you could use a realtime sw, with a very fast learning curve as lumione, it won't be too realistic, but the quality is very high, and you quickly hurry.
 
It's an excellent level rendering... You can make a very experienced user.
I wouldn't be able to...
I would not be so categorical.
Hi.
 
Well, I don't know microstation, I know that the eve of rendering is the way I know, I don't know if it's possible to handle replicators and fat shaders. I would prefer the "parent" directly. :
 
Thanks for the advice, guys. Believe me, I know very few that make 3d, it's a rare commodity. and believe me, you have already given me good ideas.

instead to do what you see in the annex that place now? I recognize that it is very different from today's. I can't compare them.
 

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  • GCA-Renovation Proposed.webp
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... that you did not know microstations had understood; But, then, why are you talking about it?
 
but because microstation of its does not make any renders, but uses the eve of luxology way, as I know well way, I simply had doubts that all the features, which for such a complex rendering are required, could be part of the "corredo" provided to bentley by luxology. But maybe I'm wrong, I see that the instances and the fur are there. However both at these levels, I continue to prefer the reference sw, which is much more flexible, rather than the integrated version in the cad.
 
Hi vincenzo,
with ms you can safely perform what you ask, regarding the plants, shared cells or cells, will be automatically considered as instances, this makes you that you have no limit to the number of models inserted, /also complex models), for the fat, you can use the fur, obtaining spectacular results, and also here, in the creation of the material you can activate adaptive sampling, which in pairs with fur rate, allows you to consume a lot of memory less, practically the steal.

second thing you can do, to get the type of image "cartoon" is to use the v8i display styles, really fantastic.

Hi.
 
hi mr.bentley, you were very explanatory in the answer. Unfortunately I do not have much ability to do 3d with ms, but I will try to learn.
a question: Is there an open source consideration of sierrasoft topko? I would need the level curves and the calculation of volumes, with the representations of the altimetrica map,
 

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