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import from inventor

slashzakk

Guest
hello to all.:biggrin:
I have a question to ask...:biggrin:
I have to make a video of a system created with inventor that inside it has 30000 components. . .
was decomposed in 4 parts and reassembled in 3ds...
but the pc goes to snaps... according to you is the computer that nn is powerful enough or do I have to carry out some passage before or after import?
I brought all files to 3ds through the inventor workflow by converting them to mesh with "1" quality. .
in the pc is mounted:a k2000, xeon processor e5-1620 from 3.6 ghz and 32gb of ram. work with version 2015.
:biggrin:
thanks in advance.:smile:
 
I also work in mechanics with objects of inventor and create, and to solve the problem, amount the object several times and optimisation....30.000 components for max are many....it is not conceived as a mechanical software.... to see if it is the video card, click "7" in viewports so as to verify the fps you have, however the k2000 is a great video card!! !
 
Thank you very much!:redface: I regret to know that they are so many components and that maybe it is not the pc! xd
I did as you told me, and it brings me back from 2.5 when I don't move into space until 7 fps I use the orbit command.. is it an acceptable value?
Should I configure 3ds on a date? I left default settings..
 
in my case the internal parts, gears, springs etc., I did not serivano, so I got exported and the file from creo in stl, I imported it in rhino3d (I downloaded from the site the demo 30 days), and rhino imported a group for today object, I had a set composed of 5 objects..
 
I believe you!
with inventor and his levels of detail I created a file with only the components I needed but are still many :36_1_5:xd
Thanks for the right of the containers! I didn't know the existence of this command! I went to see how they work and they can definitely do it for me! tomorrow I try! Hopefully!!:redface:
 

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