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import parts together

  • Thread starter Thread starter MckJapan
  • Start date Start date

MckJapan

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hello to all, I'm new and apologize if the subject has already been treated / the section is not correct.

I'm starting to use inventor to learn how to use it with autocad 2d I've been using for years.

I have followed some basic courses on youtube and recently I am trying to create a rack for co2 cylinders, the rack itself consists mainly of 5mm plates and profiled to l, welded to each other / bolted.

I designed all the various parts I need, and I imported them into the drawing together, but I have a problem, the components are not perfectly vertical or horizontal, but they have a slight different angle between them, which creates some problems with the holes.
is it possible to import the parts perfectly horizontal or vertical compared to the axles during import?

of course the parts were designed perfectly in axis.

Thank you.
 
You don't understand much about what you're asking.
try putting an example of what you want but you can't do and we'll see to help you.
 
fast answer: you have to use constraints. inventor is not autocad, you don't have to think you put the pot there and he's there. the first piece inserted is blocked compared to the origin, all the others are precisely bound to the first, you can imagine that importing the models into a set both as throwing the pieces on the table (they fall in bulk) and binding both as welding them/starting them if the thing helps you... I always thought that the difficult part is not to shape a piece, but to bind a whole well, so it is normal that you are in the pastries.
I say quick answer because in reality there are many techniques to do it, but the base is this... and study the part where they bind;).
 
fast answer: you have to use constraints. inventor is not autocad, you don't have to think you put the pot there and he's there. the first piece inserted is blocked compared to the origin, all the others are precisely bound to the first, you can imagine that importing the models into a set both as throwing the pieces on the table (they fall in bulk) and binding both as welding them/starting them if the thing helps you... I always thought that the difficult part is not to shape a piece, but to bind a whole well, so it is normal that you are in the pastries.
I say quick answer because in reality there are many techniques to do it, but the base is this... and study the part where they bind;).
I'm trying, the first one is locked automatically from the origin?
 
You don't understand much about what you're asking.
try putting an example of what you want but you can't do and we'll see to help you.
For example, in the image, the horizontal plate is jumped, to bind it to that exact point I had to add the offset to the bond. I guess there will be other ways to do something like that, maybe even more correct.

in the meantime thanks to the answers
 

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For example, in the image, the horizontal plate is jumped, to bind it to that exact point I had to add the offset to the bond. I guess there will be other ways to do something like that, maybe even more correct.

in the meantime thanks to the answers
ps. I saw that there's also the offset option in the menu' iproperties / recurrences but it's not exactly immediate
 
Your method is fine.
an alternative is to create a point, axis, a plan or other in the frame's ipt and use them to bind.
the result does not change, depends on the needs you have.
 
you can set this option in the settings, for example I do not use it.I want the first piece to be bound where and as I decide.
Thanks for the answers. I set up as you said.

A curiosity, I've activated the base plan, and I see that the mirror function uses that point. that point equals the center displayed during the construction of the ipt?
 
I don't understand.
how does the base plan work? You mean one of the original plans is visible?
the plan of origin corresponds to the central point, which is nothing but the point generated by the intersection of the 3 floors of origin.
 
I don't understand.
how does the base plan work? You mean one of the original plans is visible?
the plan of origin corresponds to the central point, which is nothing but the point generated by the intersection of the 3 floors of origin.
the basic plan is activated through the highlighted icon, maybe I am the only one to use it pero lol
 

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apart from the icon is not that now I understand.
the basic plan is nothing but one of the 3 floors of origin, you can set which one is through the settings.
the point is the intersection of the 3 floors of origin.
corresponds to what you see on the ipt, which then equivalates at the center of your piece depends on you and how models.
 
apart from the icon is not that now I understand.
the basic plan is nothing but one of the 3 floors of origin, you can set which one is through the settings.
the point is the intersection of the 3 floors of origin.
corresponds to what you see on the ipt, which then equivalates at the center of your piece depends on you and how models.
ok perfect I understand thank you:d
 

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