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level curves divided into many polylines to join each other

  • Thread starter Thread starter ginussio
  • Start date Start date

ginussio

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I'm pressing that they're at first. .
I find myself with level curves subdivided into many polylines one below to the other in line covered.
to merge all these polylinese I started using edipl with autocad 2011 but only me joins 2 polylines at a time and in this way to finish I put a lot of time.
Do you know a faster method in autocad or rhino?
thanks to who will want to answer
 
1) It is always good to show up before:
http://www.cad3d.it/forum1/showthread.php?t=1872) Always read the options offered by autocad commands:
command: editselect polylinea or [Polilinee]: pselect objects: specify opposite angle: found(s) x

select objects:

type an option [CHiudi/Apri/Unisci/Larghezza/ADatta/Spline/Rettifica/Tipolinea
gen./Inverti/ANnulla]: utype union = extensions
type approximate distance or [Tipo unione] <0.0000> :

x segments added to x polylinee

type an option [CHiudi/Apri/Unisci/Larghezza/ADatta/Spline/Rettifica/Tipolinea
gen./Inverti/ANnulla]:
 
Thank you very much for having responded so fast!
cmq now I have tried to join the polylines by selecting between the various options of the editpl command the best. .riesco to be faster by selecting more polylines but I am forced to follow a curve at a time..I will have to arm myself with a lot of patience if I do not find a faster method..I tried to search in the forum if I found some discussion about it but I did not find anything unfortunately. .
 
I had already tried with the joint command but unfortunately do not connect the polylines. .
 
Thank you very much for having responded so fast!
cmq now I have tried to join the polylines by selecting between the various options of the editpl command the best. .riesco to be faster by selecting more polylines but I am forced to follow a curve at a timeI will have to arm myself with a lot of patience if I don't find a faster method..I tried to search the forum if I found some discussion about it but I didn't find anything unfortunately. .
I'm sorry, why are you forced to do this one at a time? :confused:
 
thanks again x the precious vs help!

@ tristan.. polylinee join as you only if they were one below the other but it is not so because they are all detached.
I am now trying to join them with the editpl->p-> seleziono le polilinee -> unisci. .
 
@ planneroad..I can't select all the polylines of the ground and join them well with the editpl command because in some cases it also connects the ends of the curves of level to other curves, then I'm going on selecting a curve at the time it is made by many polylines. . I don't know.
 
here is a part of the level curves
I saw the file and confirmed the doubt I had.
If the polylines are all distant from each other throughout the design you cannot join them naturally! ! !
ps: I would be curious to know which program or who generated those level curves like this!
 
I can join them a bit at a time but I'm putting an eternity on it. .
I tried to import with rhinoceros x see if it was faster but I couldn't find anything faster. . .
Any advice?
thanks again x the help
 
I saw the file and confirmed the doubt I had.
If the polylines are all distant from each other throughout the design you cannot join them naturally! ! !
ps: I would be curious to know which program or who generated those level curves like this!
I didn't see the dwg but if I understood correctly...

By setting a convenient fuzz distance you can't?

Hi.
 
I don't know what a fuzz distance is right now. I'm trying to find something about it.
Thank you.
 
number1 is right, at least in part, as entering a minimum distance of union (fuzz distance) polylines join.
However, not always correctly, since not all those to join each other converge towards the same point.
 
Thank you for your help!
a little at a time I'm fixing the level curves as they should be
with the editpl command varying the minimum distance of union the polylines join but many times are imprecise and you have to change them one by one...
better than nothing anyway.
ps..plannerroad was right..who generated those curves level is really a genius:finger:
 

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