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loft surface construction for sections

  • Thread starter Thread starter zetadierre
  • Start date Start date

zetadierre

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Hello.

to conclude a quite complex work I have to realize a loft surface through three section curves belonging to parallel planes between them... But I can't create it in any way. I don't know many roads and so I wanted to ask for help by attaching the file, since I have been trying for 2 days without results, and since I solved this passage I would end an important work cycle. If you can give me a hand this time I would be really grateful.. place the file, thank you very much to all:smile:
 

Attachments

the problem is determined by the fact that the three section curves have a non-homogeneous number of vertices (7-7-63) which involves the fact that vw is unable to match the points. also controls directions, since some are reversed. I managed in two steps (loop + wall below) but there are several distortions given by the uneven vertices
 
the problem is determined by the fact that the three section curves have a non-homogeneous number of vertices (7-7-63) which involves the fact that vw is unable to match the points. also controls directions, since some are reversed. I managed in two steps (loop + wall below) but there are several distortions given by the uneven vertices
ok therefore an important element are the numbers of vertices that in each curve must match, perfect. As for the direction, how should it be? Do they have to match those? Thank you very much
 
when drawings of the nurbs, in the info shovel you have an option "show direction" which, activated, shows you the direction of the carrier. the nurbs must have these red arrows in the same direction. to invert them just from the info shovel click on "invert direction" (between quotes because literal translations, I don't know how they are in the Italian version).
I do.
 
thanks lory:smile:

I have made homogeneous directions and vertices, the overall results is this: it acts! !

Thank you.
 

Attachments

  • loft.1.webp
    loft.1.webp
    103.2 KB · Views: 12
I see. :-)
but the spigolose effect is because you keep the level of detail of the low opengl?
I do.
 
Yes, I do.

Look... How can I do that? if use sections will always create an open surface.. .
 

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