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maintain connection between solid and surface

  • Thread starter Thread starter dandao
  • Start date Start date

dandao

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Hello everyone,
I wanted help if possible, on the surfaces
I owe from a solid to create surfaces x die division, and so far well,
How can I do x maintain the connection between the solid and the surfaces extracted (or with core& cavity, or with the surface module) x any modification of the detail?
I found these discussions but I did not find the solution
http://www.cad3d.it/forum1/showthread.php?t=9422http://www.cad3d.it/forum1/showthread.php?t=17271thanks in advance
for what I know, the core&cavity module is based precisely on the principle of not keeping the connection with the body surfaces, because once the mold is created they usually integrate the differences.

If we talk about the normal modeling, just activate in stumenti\opzioni\infrastructure\part infrastructure in the "general" table activates the "maintain link with selected object" option, this will allow you to bind the geomatric entities three parts in relation to the same set.

Hi.
 
No one answering?

Hi.
Bye.
I proceed in this way leaving all the movements of rotation and withdrawal of the particular:
1st I have the item provided by the customer
2nd I create 3 geometric groups. in the first I insert the surfaces of the external skin; in the second the surfaces of the internal skin and in the third the out figure previously created
3rd within the same file I create a parametric skin that I will call "skin matrix" formed by the union of the 1st and 3rd geometric group
4th always within the same file I create a parametric skin that I will call "skin punzone" formed by the union of the 2nd and 3rd geometric group
5th I open a new file containing a rough block that I will call matrix within which I will insert the previously created matrix skin with (copy-neck special with connection). with this skin I make a cut of my rough block.
6th same procedure for the rough blocking of the punch.
7th I create a product containing both the matrix and the punch

to perform all this I pay attention to the reference system that will have to be consistent with the element and with the 2 raw blocks.
if a change comes from the customer back into the original element file, I relaunch the command of "union" (the one I used to create the skin) I remove the old surfaces and add the new ones. In this way skins remain parametic and cuts to the 2 blocks of matrix and punch continue to be aligned with the last modification.
I know I have made this procedure easier, but I hope I've been clear.
Good job.
 

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