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Maltese cross simulation

  • Thread starter Thread starter Stigness
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Stigness

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Hi, I'm going to give up the discussion not to open a new one...
I drew a mortar cross with solidworks, and now I find myself having to bind everything. for now I have limited myself to turning the two parts on their respective centers since I can't figure out how to do the rest...
In practice, I do not know how to do so that the pin 1, rotating, can remain "trapped" within each crack of the left wheel, in such a way as to allow the transmission of the bike. Can anyone help me?
 

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If I don't use solidworks, I don't think you can do it. You need a simulator to do that.
what you can do (simplely, then with special magatri constraints you can do) according to me is:
- with a concentric bond between the axis of rotation of the pin 1 and the seat of the cross verify that there is no interference until the moment of the enragment
- removing the previous bond and imposing a tangency between the pin and one of the millings verify that during rotation if you carry it correctly

I do not know if it is possible to say to solidworks "for a certain angle of rotation of the pin uses this bond, for the remaining usanes another, and for each turn changes the contact surface of the second bond"

Hi.
 
I do not know if it is possible to say to solidworks "for a certain angle of rotation of the pin uses this bond, for the remaining usanes another, and for each turn changes the contact surface of the second bond"
Maybe reading you well cinematic chain You could succeed, if I don't remember badly in that case he had bound every roller to every tooth, I think you should do something like that. . .

I hope you help, if you can, obviously post the model? :
 
Hi, I'm going to give up the discussion not to open a new one...
I drew a mortar cross with solidworks, and now I find myself having to bind everything. for now I have limited myself to turning the two parts on their respective centers since I can't figure out how to do the rest...
In practice, I do not know how to do so that the pin 1, rotating, can remain "trapped" within each crack of the left wheel, in such a way as to allow the transmission of the bike. Can anyone help me?
Hi there
try to take a look at the site maybe you might be interested http://gupta9665.wordpress.com/category/animation/
 
Hi, I'm going to give up the discussion not to open a new one...
I drew a mortar cross with solidworks, and now I find myself having to bind everything. for now I have limited myself to turning the two parts on their respective centers since I can't figure out how to do the rest...
In practice, I do not know how to do so that the pin 1, rotating, can remain "trapped" within each crack of the left wheel, in such a way as to allow the transmission of the bike. Can anyone help me?
However this part of the speech concerns in particular swx, not the design of a mortar cross.
I would say that the post should be moved :smile:
 
reggio and ciarly, thank you very much for the links, as soon as I have time I will deepen! :smile:
mtb, your every wish is order:
 
thank you all for the answer. I tried with physical dynamics, and indeed during those tests cinematism works perfectly. the question from a million dollars now is: how do I enforce this dynamic even in the study of movement? as soon as I apply a rotary motor to the pin, this turns by passing the rotor in beard to all the laws of physics:smile:
 
thank you all for the answer. I tried with physical dynamics, and indeed during those tests cinematism works perfectly. the question from a million dollars now is: how do I enforce this dynamic even in the study of movement? as soon as I apply a rotary motor to the pin, this turns by passing the rotor in beard to all the laws of physics:smile:
... here, I'm sorry, but I can't help you... :smile:
 
thank you all for the answer. I tried with physical dynamics, and indeed during those tests cinematism works perfectly. the question from a million dollars now is: how do I enforce this dynamic even in the study of movement? as soon as I apply a rotary motor to the pin, this turns by passing the rotor in beard to all the laws of physics:smile:
serve the premium version and you can activate the physical dynamic during simulation.
 

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