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mating with game

  • Thread starter Thread starter c._mauro
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c._mauro

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in the annex there is a tree in "assem 1" with small palettes (red ones) that must have a game on the side of their seat of 0.20 mm, and so far I was able, but they must also have a game that goes from contact with the sweep on the tree to the contact (on one side, not the whole face) with the inner diameter of the part "part 13".
I'm not in a hurry, it's a drawing I make to spend a little time and it's not what I usually do, so forgive me if I couldn't explain myself well.
Thanks for the time.
Mauro.
ah, of course if you encounter errors, inconsistencies or imperfections please let me know. . .
 

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Hello, Mauro,
I tried to solve your problem this way.

1. supposing the blade is always in contact with the cylinder walls I put a bond of perpendicularity
2. I create a fictitious part to impose the limit distance between its point and the rotor quarry. the roller is bound with its upper floor at the center of the quarry on the rotor and with limit distance between its point and the curvature of the quarry (r40)
3. the fictitious roller is tangent to the curvature of the shovel.
4. as an alternative to the cam bond, I impose an odd limit with the eccentricity of the rotor axis on external carcass.


dancer
 

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