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method realization sketches

  • Thread starter Thread starter TECNOMODEL
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TECNOMODEL

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Good morning to all,
I would need some advice on the best way to make sketches.

when I do the sketch and then I cut some parts of entity type you look for lost all the time constraints and quotas.
in particular if I have connections between lines, circles etc.
as a tool I use "agreement" and the various strokes of sketch do not cut them but I divide them by eliminating then what does not need.

In this way, however, if I created a circle and I quoted it when I cut the quota disappears.
In addition if I want the completely bound sketch I have to add the quotas of the rays centers I created.

In this way you never end up with the sketch because there is always something missing.
I obviously have a fault of method, but what?
 
Good morning to all,
I would need some advice on the best way to make sketches.

when I do the sketch and then I cut some parts of entity type you look for lost all the time constraints and quotas.
in particular if I have connections between lines, circles etc.
as a tool I use "agreement" and the various strokes of sketch do not cut them but I divide them by eliminating then what does not need.

In this way, however, if I created a circle and I quoted it when I cut the quota disappears.
In addition if I want the completely bound sketch I have to add the quotas of the rays centers I created.

In this way you never end up with the sketch because there is always something missing.
I obviously have a fault of method, but what?
In fact, what you describe happens.
I can only say that to minimize the problem it is preferable to do sketches as simple as possible avoiding the fittings or bevels that can be added then with their respective commands after extruding.
 
In fact, what you describe happens.
I can only say that to minimize the problem it is preferable to do sketches as simple as possible avoiding the fittings or bevels that can be added then with their respective commands after extruding.
ok if you have to make very linear forms, but if you have to do things like this even if simple you need a lot of timeSchizzo.webpDoes anyone have any suggestions?
 
Good morning to all,
I would need some advice on the best way to make sketches.

when I do the sketch and then I cut some parts of entity type you look for lost all the time constraints and quotas.
in particular if I have connections between lines, circles etc.
as a tool use "agreement" and various strokes of sketch I don't cut them, but I'll split them off, then what's not needed.In this way, however, if I created a circle and I quoted it when I cut the quota disappears.
In addition if I want the completely bound sketch I have to add the quotas of the rays centers I created.

In this way you never end up with the sketch because there is always something missing.
I obviously have a fault of method, but what?
do not delete the part that you do not need, but turn it into a building line, you put the same clicks on it and it keeps you constraints (or almost).
 
Like I would. or better, as I would do the sketch equal to yours.
 

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I would actually do this sketch:


and two separate extrusions (or sheet face), one for the central body and one for "the ears", then making a circular series of the latter.

each has its favorite simplifications/work structures, just enter the order of ideas.
- - - updated - - - -
then extrude/cuts by selecting the 5 circles?
accurately
 

Attachments

  • Esempio2.webp
    Esempio2.webp
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I would actually do this sketch:


and two separate extrusions (or sheet face), one for the central body and one for "the ears", then making a circular series of the latter.

each has its favorite simplifications/work structures, just enter the order of ideas.
- - - updated - - - -accurately
So, if I understand, for a more complex profile like this, would you do more extrusions?
In that way then when you have to change or hook other jobs to profiles you don't become more complex management?Profilo.webp
 
there are no magic formulas, for each piece is different. However basic I always try to build the pieces starting from basic geometries and possibly adding other sketches. probably on 100 pieces with two I would have done before following another way, but I went well with the other 98. It's a matter of habit, "standardizing" certain operations, then it's easy to figure out how you built the piece and go change what you need... always staying a little flexible, of course! in the case of the above mentioned piece for example I certainly would not have made the bevels in the sketch but as workmanship because by experience I do before and I have some "live" extra to quote if it makes me comfortable. as I always speak for myself: everyone must try the possibilities and choose its version, we are all too different and with their own manies! :36_1_16:

However in the case of your first example there is no history, there with simple shapes you put a bang less!
 

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