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mirrors together

  • Thread starter Thread starter blubossa
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blubossa

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Hi.
I made a mirror together, then I inserted other parts into the assieme father, but the mirrored axieme does not update! !

I hope someone gives me a tip because otherwise I'll have to put myself back on top.

Thank you.
bb
 
Bye-bye
I used the mirrored assemblies in the past, but with little results, especially if they were composed of many details there was always something wrong, so I made the choice to mirror the individual components separately, and I never had problems, and then I reassembled the set.
I want to point out that for the evidence that I did at the time, I used wf4, I don't know if with fw5 something changed.
We hope that others will forget me, I am ready to believe, because it would be convenient to me too.
 
I made a mirror together, then I inserted other parts into the assieme father, but the mirrored axieme does not update! !
It happened to me, too. . .
the solution that I adopted was to erase the mirrored axieme, add in the father the details that I had to add, and finally reflect again the updated axieme father.

So you should go, try a little, and maybe you let us know how it went:finger:
 
Hi.
In the end, I did so too!
often you find yourself making mirrored assemblies that then in the design phase you enrich yourself with other details....and to disassemble and reassemble assemblies is not really a good thing.. .
sin there are no other solutions... .

bb
It happened to me, too. . .
the solution that I adopted was to erase the mirrored axieme, add in the father the details that I had to add, and finally reflect again the updated axieme father.

So you should go, try a little, and maybe you let us know how it went:finger:
 
mirrors are not retroactive. . .
update only the geometry and positioning of the original object, it is as if it created an instant at that moment.
There is no "distinct backlight of the mirrored axieme" because when mirroring a set or subaxieme, the program refers to a mask where it asks whether to reuse or correctly give new names with prefixes or suffixes to the mirrored parts.
so if you add a new component not present at the time of the mirror will never rejoin it... unless you delete it and do it as you have already mentioned but if you have already listed tables it could be dangerous. . .

another system I used sometimes was this:

bocce ferme scenario with already mirrored set:
1-creation new component in my underassieme father
2-in the main axieme I activated my subaxieme precisely mirrored
3-creo new component mirrored with the same suffix _mir for example and dependent in geometry/positioning and selecting the new component added in the underarmed father.

It is clear that this system plans to do this n times how many new components are added, but it is the only alternative to erasing it and doing it again. :rolleyes:

greetings
 
I have come back to mind another method that I have adopted occasionally to manage the mirrored assemblies with the possibility that they are almost automatically adorned, it is only necessary to make a number of regenerations, when they add or remove particulars in the father together. the method is this:
1 - I create an aa1 part and amount all surfaces of the original set as a packaging feature.
2 - I make a mirrored copy of aaa1 and call it aa2.
3 - I insert the aaa2 part in the project.
when I change the set of origin, including varying number and type of components, you need to regenerate aa1, make updated packaging in aaa2 and the game is done. the only drawback is that I cannot have the distinction of aaa2 details, because it is not a set but it has become a part.
 
....effetently ozzy made a right observation about the window in which you have to choose whether to reuse or mirror the parts, to reflect well is better so why you are forced to reason on it.

the solution of dani is interesting with the inconvenient of the distina, but it is a solution applicable in some circumstances.......

bb
 

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