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modeling for control points

  • Thread starter Thread starter Sasso SP
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Sasso SP

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hello to all, first I apologize for not being presented in my first discussion, my name is savior I am a mechanical designer working in a technical study.
as already mentioned before my gear and mechanical one but since a month I have been facing the designs of details (games) with complex surfaces (bambol frames - monsters).
for these reasons I am beginning to learn rhino and would like to know if you know about the techniques for modeling through the surface control points?
Thank you.
 
Of course, although not with rhino, but concepts do not change.

when you have to deal with complex surfaces, but that do not need special studies, as in your case, the ideal is to create with classic methods a surface that approaches what you want to get, then if necessary you stick the network of isoparametrics and begin to move with such patience the various control vertices until you get what you want.

is a technique not to be used in case of modeling car bodies, for fairing boats, etc., but in your case it seems to me the fastest road and that can give the best result
 
Okay, thanks for the advice.
do you know where to find tutorials for this type of modeling (any program)? ? ?
 
Okay, thanks for the advice.
do you know where to find tutorials for this type of modeling (any program)? ? ?
rhino is certainly a good surface modeling program, but if my work was centered on objects with organic forms (pants, dolls etc.) and I had cmq it needs to provide nurbs surfaces to the customer, I would integrate it with a t-splines plugin.


this plugin introduces in the world of nurbs the concept of subdivision surface, which is very used in polygonal modeling programs ( zsurf and similar)

As for modeling via organic form control points, I can only report the _moveuvn command that allows you to move the cp (control points) in a fairly easy way.


This is the link to the site in English, I don't think there is a version in Italian, nor the site or the plugin
http://www.tsplines.com/products/tsplines-for-rhinotry to take a look at this video (divided into 3 parts) that shows how a dolphin is modeled with t-spline.


Part 1http://www.youtube.com/watch?v=sy-i5rlvf8wparte2http://www.youtube.com/watch?v=bvdpf7l8xskpart 3http://www.youtube.com/watch?v=kor79eeczcc
 
viewing videos posted and other related to t-spline and trying it came to an excellent conclusion.
thanks mariuss.r
 

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