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move the keys "key"

  • Thread starter Thread starter Tantocattivo
  • Start date Start date

Tantocattivo

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Hello everyone,
I would like to know how to move the keys to an animation by moving a given number of frames. I don't mean to drag them because I feel slow and tiring to do, I want to clikkate on a key and move it to the 234 frame by inserting the number somewhere, can you do it? to prevent that I do not use the dope sheet, although I gave a small look and no nmi seems so easy neache there. Can you give me some tips?

ciauz
 
all magicians of rendering and nussuno of animations? :frown:
to try to explain myself better, I would like to know how to edit the keys, how to move them, copy them, clone them, but a very precise number of frames. directly from the animation bar (the one below the vieport) it is easy to move the keys with the mouse when there are only 100 frames, but when it comes to 50000 frames with a small mouse move you make 10 frames!!! !
 
then, first of all if you have an animation in only one file of 50000 frames, you have mistaken the approach. you make more files with less frames and then compose at the end of work just for editing convenience.

then to move the keys of numerical values, in the time bar (the one below the vewports), on the extreme left there is a button with two arrows, click it and will open the editor curve, select the key to move and compile the two fields just above the curves that are the values of x (time) and y (value) of that key. change the number at this point.
 
then, first of all if you have an animation in only one file of 50000 frames, you have mistaken the approach. you make more files with less frames and then compose at the end of work just for editing convenience.

then to move the keys of numerical values, in the time bar (the one below the vewports), on the extreme left there is a button with two arrows, click it and will open the editor curve, select the key to move and compile the two fields just above the curves that are the values of x (time) and y (value) of that key. change the number at this point.
Thank you for the answer!
They should have invented you first:biggrin: . Now I can move a key to the exact point without making 100 zoommates, but if I have to translate many keys always of a given number as I do? As for the speech to do so many animations, I can't do it (with my knowledge) because I'm practically animated using a path constraint (a series of machines that run around 30 minutes in real time) and as time I have the time of the circuit. I'm sorry I can't post the file because of the industrial secret.


ciauz
 

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