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multibody in inventor

  • Thread starter Thread starter JORGE
  • Start date Start date

JORGE

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Hello everyone,
work normally with solidworks.
I am currently in "loan" at another company that uses inventor.
in solidworks a welded piece is a part and stop.
If I mirror a body that generates one of the opposite hand I will have 2 different pieces in the separate cut, vice versa if I mirror a body that does not generate one of the opposite hand I will have 2 in the distinct.
working in inventor I was advised to model my multibody piece by leaving the bodies to mirror.
then create a set (make components) and mirror the missing bodies in the axieme with different procedures so that you can manage the bodies really equal and the opposite ones.
Is that a proper procedure?
Do you have to do a set?
Thank you.
 
depends.
if your "thing" is made by two or a little more parts of the same material, connected with each other, but you do not care to specify what type of welding, preparation etc.(, typical indications of a welded assembly ), I recommend the multibody.
It's faster and automatically you keep it fully connected. obviously works well for a piece composed of a few parts.
then, on how to mirror the parts, depends on tastes.
I work like this:
I do as much as possible in multibody, possibly mirror the various bodies in this environment.
Then, always it's a simple thing, I put all the multibody on the table.
otherwise from the multobody,create the individual parts with management -> creates part, and I put on the table individually.
If you need a distinct component, then you don't run away: you put it all together.
 
Thanks tarkus,
My are welded pieces of large structures consisting of several bodies from which then I have to draw a distinct components so it is correct to make the assemblies.
the question is: if the parts to be mirrored or to be repeated I do all in the multibody (which would result to me much more practical) then when I make the assemblies and relative distinct are recognized the parts really equal (e.g. pos10 q.tà3) and those instead of opposite hand as different?
 
for me mirrors in multibody and repeat together.
then it's logical that you put each part of it together from one or more bodies but still with its own name/number part, so those mirrors you have to create them by force with name/number different part.
and then you will have the right identification. . .
 

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