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multibody sheet with 'divid' command

  • Thread starter Thread starter SolidUser
  • Start date Start date

SolidUser

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I wanted to hook up with a problem that raised mike.
I attach the image of the fact that it works.
I have doubts now:
1) is it a service pack problem?
2) is it a problem of a particular shape?
3) is it a question of the language used?

mike, try the same piece but activating the language in English.
I don't train the piece because I want to figure out where the problem is.
 

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  • split command.webp
    split command.webp
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by mike:
4) Do you have this option disabled?
 

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  • opzioni.webp
    opzioni.webp
    30.8 KB · Views: 35
by mike:
4) Do you have this option disabled?
hi soliduser, thanks for the interest. :finger:

that option has already come up and between the other does not allow me to remove it, it is
I don't know if you know.

I did a test on the pc in the office and then connected to my home and did an identical test on the home pc, result:

in the home pc I have problems, those already described by me, instead here in the office
I had no problem dividing in several trunks a piece of sheet metal, both before and after extruded cuts.
the only thing is that with dividing, it is not possible to make normal cuts and therefore if you have sketches that are not perfectly perpendicular to the sense of fold the pz does not break.
This w.e. I will try to find 3 or 4 hours to devote to more detailed tests.
Thanks again.
:smile:
 
This w.e. I will try to find 3 or 4 hours to devote to more detailed tests.
Thanks again.
:smile:
o.t.
but like this w.e.????? ? ? ? ? ?
This w.e. there is the pink night!!!!!! ! !
You miss a date like this!! ! !
Come on! Come on! !
the New Year of the Summer!!! ohhhh yeahhh!!! !
turkey turkey turkey turkey turkey turkey turkey
dance cum yeh yeh yeh!! !
 
hi soliduser, thanks for the interest. :finger:

that option has already come up and between the other does not allow me to remove it, it is
I don't know if you know.

I did a test on the pc in the office and then connected to my home and did an identical test on the home pc, result:

in the home pc I have problems, those already described by me, instead here in the office
I had no problem dividing in several trunks a piece of sheet metal, both before and after extruded cuts.
the only thing is that with dividing, it is not possible to make normal cuts and therefore if you have sketches that are not perfectly perpendicular to the sense of fold the pz does not break.
This w.e. I will try to find 3 or 4 hours to devote to more detailed tests.
Thanks again.
:smile:
when you activate that option remains in gray for the reasons described by the message.
You probably need to delete multiple reps to disable it.

As for the last question on which you still find problems, if you attach an example, I look at you to understand if there is a solution.
 
I wanted to hook up with a problem that raised mike.
I attach the image of the fact that it works.
I have doubts now:
1) is it a service pack problem?
2) is it a problem of a particular shape?
3) is it a question of the language used?

mike, try the same piece but activating the language in English.
I don't train the piece because I want to figure out where the problem is.
Hello boss... I put an object, simple among other things, that I would like you to replicate
and told me why of 4 bodies only 1 keeps the property
of a sheet metal, unrolling properly.
you will find both the "divid" function and the contemplated extruded cutting function (see below).
I'm resigned. . .
ps: I have not yet tried with en language, it will be the next test...
:smile:


from the guide:you can create a part of multibody sheet using any of the commands for creating multiple bodies from a single body.
use these commands in the toolbar functions to divide a part of sheet into multiple bodies:



Extruded cut
cut with revolution
cut with sweep
cut with loft
cutting of delimitation
dividing
togli ".rar" :finger:
 

Attachments

I modified "on the fly" the extruded cut transforming it from "thin" to traditional extruded cut (so with closed sketch) and restored me
all bodies in sheet metal... head this too.
Besides, the extruded cut you can do it only if perpendicular to the bending trend: does not accept inclined cuts, and if skilled normal cut, yes, does, but eliminates the remaining adjacent body.
Tnx.
 
I modified "on the fly" the extruded cut transforming it from "thin" to traditional extruded cut (so with closed sketch) and restored me
all bodies in sheet metal... head this too.
Besides, the extruded cut you can do it only if perpendicular to the bending trend: does not accept inclined cuts, and if skilled normal cut, yes, does, but eliminates the remaining adjacent body.
Tnx.
Help seems clear.
the extruded cut is not the thin cut.
in fact the extruded cut works and the thin cut does not.
we do not try to understand why or how, if the help does not mention the thin cut command, it means that it is not used and is not supported for creating the multibody.
I don't know what cases you're looking for.
I have the impression that you are looking for hair in the egg to discredit or credit your theory that multi-body environment does not work.
You made me an example where the division in multiple bodies works.
now enter specific cases not clear for practical purposes, skillful and disabled options to see how the program reacts.
I would like to see practical examples where you can't design multibody sheet.

geppetto showed how it can be useful to design in multibody environment and how it is feasible all this.

If there are real cases where it is not possible, I still have to see them.
 
Help seems clear.
the extruded cut is not the thin cut.
in fact the extruded cut works and the thin cut does not.
we do not try to understand why or how, if the help does not mention the thin cut command, it means that it is not used and is not supported for creating the multibody.
I don't know what cases you're looking for.
I have the impression that you are looking for hair in the egg to discredit or credit your theory that multi-body environment does not work.
You made me an example where the division in multiple bodies works.
now enter specific cases not clear for practical purposes, skillful and disabled options to see how the program reacts.
I would like to see practical examples where you can't design multibody sheet.

geppetto showed how it can be useful to design in multibody environment and how it is feasible all this.

If there are real cases where it is not possible, I still have to see them.
cutting with revolution (contemplated in driving... )

file 2011.
 

Attachments

cutting with revolution (contemplated in driving... )

file 2011.
is covered in the guide, but a command is not said to function in all situations (as you may expect) and especially in the sheet environment where there are more controls on the integrity of the model.
sometimes the extrusion command fails, for example in plastic pieces because they form very small gaps between the various functions that do not allow him to join.
And yet it is the basic command.

In this case, the cutting of revolution, on a loft, does not work as in other cases of multibody sheet metal environment.
different cases, surely it works, not in this.
you can still get to the same result using other commands.
and when I talk about other commands, I don't talk about 4 extra commands to get the same result, I talk about another approach.
then you get the result without workaround.
Like the geppetto hopper.
you use extrusions and cuts, while I have other commands to get to the same result and so we don't talk about stratagems.

even with the file you posted to me, when you realize that the cutting command of revolution does not create what you want, you use other commands.
it would have been worse if he had generated the bodies you wanted, but with wrong silhouettes.

on my behalf solidworks, unique in multibody sheet environment, works well.
If you, because of these questionable situations, you feel it unusable in this mode, it is only your choice, many other users use it with satisfaction, including me.
 

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