lelevt
Guest
Sorry for my absence, I add some point after reading some messages.
on the multibody question, I think you have misunderstood why I think it is extremely useful.
starting from saying how the multibody should not be used: should not be used as a set (at least in cads that I know catia and sw), and although some do, it is a bad way of working, and the multibody was not created for this.
the purpose of the multibdy is however to obtain at the end of the modeling a single solid within the part file. but the Boolean operations (especially the relic union of catia) facilitate the modeling.
An example? a popspec of fixing the model alone with all its forms and fittings, then the "inglobo" to the rest of the solid. sforms and rays in this way work on the simple geometry of the popspec, and not on the perhaps complex geometry of the component on which they go to bind, with the risk that they do not go to good end. I can also make copies of the poppet solid to replicate them n times with different positions and rotations, and then join the rest of the solid. for plastic design these are things on the agenda.
on the multibody question, I think you have misunderstood why I think it is extremely useful.
starting from saying how the multibody should not be used: should not be used as a set (at least in cads that I know catia and sw), and although some do, it is a bad way of working, and the multibody was not created for this.
the purpose of the multibdy is however to obtain at the end of the modeling a single solid within the part file. but the Boolean operations (especially the relic union of catia) facilitate the modeling.
An example? a popspec of fixing the model alone with all its forms and fittings, then the "inglobo" to the rest of the solid. sforms and rays in this way work on the simple geometry of the popspec, and not on the perhaps complex geometry of the component on which they go to bind, with the risk that they do not go to good end. I can also make copies of the poppet solid to replicate them n times with different positions and rotations, and then join the rest of the solid. for plastic design these are things on the agenda.
