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nx9

  • Thread starter Thread starter The_Matrix
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in pennies my note was about the fact that the mid ranges have the management "type peppe" in the base license. If you can put together in the table, you can also manage the bom.
solid edge si (there's the basic tool "power management"), solidworks works as nx, you have to set the propies on each file one at a time; Cocreate, we don't talk about it. It runs the propies only if you bought the pdm, and they still have to fill out a file at a time.

given the absence of answers to this discussion:
http://www.cad3d.it/forum1/showthread.php?35327-aggiungere-propieta-personalizzataI think that solid edge is the only one to do it "ootb", as matrix says.
 
solid edge si (there's the basic tool "power management"), solidworks works as nx, you have to set the propies on each file one at a time; Cocreate, we don't talk about it. It runs the propies only if you bought the pdm, and they still have to fill out a file at a time.

given the absence of answers to this discussion:
http://www.cad3d.it/forum1/showthread.php?35327-aggiungere-propieta-personalizzataI think solid edge is the only one to do it "ootb, "come dice matrix.
:finger:
ahahah... Nice there.
Sometimes I have the impression that you tend to make all the grass a beam.. .
it makes solid edge then do all mid-range and nx have to adapt.... then it turns out that so many acclaimed "mid" do not.
However it is not a mystery that nx is designed to work best with tc.
I don't think you want to implement such functionality because it would be a duplicate of what the data manager does.
then, of course, implemented that would be wondered, a check-in/out on file system... etc.
 
paying an external supplier, wedges, press of a button an excel sheet appears and lists all the items of the axieme.
the first column is a key with which to decide whether to see the component in the bom or not. in manual I should have changed the attribute by looking for the file in the tree and by clicking on the component to change then click on the attribute tab, then click on the attribute to change, then click on the attribute value box to finally change this attribute. I close with further click on ok. this for each component to change.
other than you can do this:
- selections from the assembly shaft the component
- mb3, then select the attributes you want to copy
- select the arrival component
- pasta
... so you can agilely copy all attributes from one component to another, valued.
if you then make a template that attributes it already has.
Of course the falconate is faster and more complete.
 
:finger:
ahahah... Nice there.
Sometimes I have the impression that you tend to make all the grass a beam.. .
it makes solid edge then do all mid-range and nx have to adapt.... then it turns out that so many acclaimed "mid" do not.
However it is not a mystery that nx is designed to work best with tc.
I don't think you want to implement such functionality because it would be a duplicate of what the data manager does.
then, of course, implemented that would be wondered, a check-in/out on file system... etc.
I hope I'm sorry but it turns out that "mid" don't do it (some don't do it) in the basic version. We return to the speech that with the money of our rather limited nx license (gateway, drafting, modeling, assemblies,) give you sw or inv. with also pdm, simulation, weld, motion and sheetmetal. maybe pdm and simulation will not be up to nastran and teamcenter but the fact to my eyes remains that at the same money they give you more functionality and ease of use. After that no one discusses how nx is scalable configurable, expandable, eventually I have nx with these licenses and this use.

about your last two rows are perfectly in agreement.
 
I hope I'm sorry but it turns out that "mid" don't do it (some don't do it) in the basic version. We return to the speech that with the money of our rather limited nx license (gateway, drafting, modeling, assemblies,) give you sw or inv. with also pdm, simulation, weld, motion and sheetmetal. maybe pdm and simulation will not be up to nastran and teamcenter but the fact to my eyes remains that at the same money they give you more functionality and ease of use. After that no one discusses how nx is scalable configurable, expandable, eventually I have nx with these licenses and this use.

about your last two rows are perfectly in agreement.
Miiii bafio.
change cad! really... so much nx will never be the envelope of all the cads of creation, as you want. :finger: surely they will be sw/inv since you mention them all the time... I wonder why other products are still on the market, since they do everything, all very well and all almost aggratis... :finger:
I think that in this period of crisis if you fear a thing of the genmere to a competitor welcomes you with open arms, so you will finally find out how deep the den of whiteniglio is. (cit.)
:cool:
 
I have cleaned up this tread from everything ot and especially from free provocations
I want to remind everyone but especially nx user that this is a forum Moderate, it is written in the regulation, so what the moderators and the administrator think is right to publish.
anyone who does not accept this condition can safely avoid writing.

topic reopened!!
 
Today I'm trying nx9 subdivision surfaces.
Mother my saint... I can't make it. if someone has had good results and has a method or methodology, come forward. :frown:
They are so far away from my way of thinking that I can only play.
 
Today I'm trying nx9 subdivision surfaces.
Mother my saint... I can't make it. if someone has had good results and has a method or methodology, come forward. :frown:
They are so far away from my way of thinking that I can only play.
hi beppe,

I don't know if it's normal subd surfaces, but if it's that....practical serve and a mentality different from normal landing.
 
hi beppe,

I don't know if it's normal subd surfaces, but if it's that....practical serve and a mentality different from normal landing.
are nurbs, but commanded according to the classic canons of the subd...
I think you're right. I am accustomed to starting from the curves and then build "slabs" of support for the real surfaces... more I always work in parametric mode, even on style.
The subd approach is really "foreign".
I'm looking at youtube video blender and alias to get an idea of the methodology.

Thank you.
 
It's normal scaffolding, for those who model in solids and/or nurbs, when you pass to the subs, I happened using tspline in rhino or way, but it only serves to sketch the shape, and for some works, it is a support. on youtube watch videos on tspline, which according to me is what approaches most, being sup. nurbs, managed through polygons, points, and sides. However interesting that nx9 that I have, you can post something, that I know some video youtube....even if it will be three four years that we wait for your video. :

but maybe we're talking about nx freform modeling or something new?
 
It's normal scaffolding, for those who model in solids and/or nurbs, when you pass to the subs, I happened using tspline in rhino or way, but it only serves to sketch the shape, and for some works, it is a support. on youtube watch videos on tspline, which according to me is what approaches most, being sup. nurbs, managed through polygons, points, and sides. However interesting that nx9 that I have, you can post something, that I know some video youtube....even if it will be three four years that we wait for your video. :

but maybe we're talking about nx freform modeling or something new?
First of all I did some videos and published... kindly requested to help those who could not... one on a particular array and the other on the array of features and components. :finger:
Tze.

no, it's not about freeform modeling, what you posted is the application of i-form, x-form. It is precisely the introduction of subds in nx... so some nurbs controlled by polygons, points, sides... I'm doing a culture to figure out how the hell you work. Maybe one of these evenings I make a movie (aka a ca.ga.ta. :biggrin:) and place.
I am only afraid, in posting an example made by me, to completely banalize the product with examples that do not have a fava.
subds are only available with nx9.
 
I'm lost! That's only for curiosity, I don't use nx, maybe when it goes free. :biggrin:
There's nothing on nx9 online, maybe it's early, however I'm curious, the subd version of catia is not that it was just flexible, even if fast, say it to those of the floor below.. :wink:

However currently the best sw subd.s polygonal is luxology way, online you find very material, and are very careful also to work with data cad, not only there is a module to import parasolid data, step and iges, as well as rhino, sketchup, solidworks and microstation natively, (of course to make) but also one that converts everything into nurbs, with a remarkable final control.
 
I'm lost! That's only for curiosity, I don't use nx, maybe when it goes free. :biggrin:
There's nothing on nx9 online, maybe it's early, however I'm curious, the subd version of catia is not that it was just flexible, even if fast, say it to those of the floor below.. :wink:

However currently the best sw subd.s polygonal is luxology way, online you find very material, and are very careful also to work with data cad, not only there is a module to import parasolid data, step and iges, as well as rhino, sketchup, solidworks and microstation natively, (of course to make) but also one that converts everything into nurbs, with a remarkable final control.
I'm afraid that for no-free we'll have to wait a bit...
I'm looking at some videos now on how, as you suggested.
I believe that the great difference between way and nug is that way is a polygonal, like also autodesk 3ds, while in uug, from what I see, check the surface with the subd interactivity, but the surface is a nurbs
 
in fact, they have a polygonal modeler, instead the plugins tsplines e clayoo are nurbs, then to be converted to flight as rhino surfaces, perhaps as a reference is better.
 
I'm afraid that for no-free we'll have to wait a bit...
I'm looking at some videos now on how, as you suggested.
I believe that the great difference between way and nug is that way is a polygonal, like also autodesk 3ds, while in uug, from what I see, check the surface with the subd interactivity, but the surface is a nurbs
If you want to see some more advice videos to watch power surfacing. Maybe they get closer to nx subds rather than 3ds.
This is a swx plugin and you can edit the finished model sweaters without capturing in errors on the features generated later.
I'm buying it for fiberglass thematics.
 

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