The_Matrix
Guest
Hi, pat.explain to me why the most ostico then
without entering the merit "better ug, better pro/e", I try to explain. . .
the mode of operation of ug, especially in the assembly environment, is very performing and "free".
some special features:
1) nug has double display (exact math and faceted) which is kept automatically.
this makes the performance of loading, handling graphics etc higher, thanks to the levels of detail, streaming etc.
2) the components can be substantiated or even "free".
3) I can easily do "drag & drop" of components from one sub-assembly to another (regardless of interpart link)
4) possibility to charge the assembly only as structure, navigate it and open a component data and the neighboring ones (through proximity)
5) real time sections on the tile, with automatic extraction of the real curves
6) automatic mount/dismount of components (manual or automatic... the automatic one has as a kineo engine, the only one that has adequate performance in case of complex "extracts")
7) component envelope that allows you to freely move a component and have the movement's footprint (without motion, of course)
... there are others, but I'll show you if you come to my side once... So let's finally get an aperitif.
in general, what amazes of ug in the assembly (if you know how to use it...) is the freedom that allows you and the performances.
I do not say that pro/e or cat or swx etc are ca.cche, in the most absolute way, but, on the assembly management, nug brings together the best of all.