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powermill emptying areas 2.5d

  • Thread starter Thread starter pirataviola
  • Start date Start date

pirataviola

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I don't know if anyone can recommend me, I often use this operation allows me to create paths of emptying of an area, it does it on the floor and then project them on 3d surfaces, very useful and fast, I don't know other ways apart from this but the only thing that gives me problems sometimes is that when the path is created if I go in a hurry or don't notice it, it happens that but not always close to me, the program create two terracesScreenshot (35).webp
 
powermill version 5:) I feel 15 years younger. . .

if you go in a hurry sooner or later destroy the car, rule number one of the cam: a path that is not checked!

a path like this (from the icon - I go to memory - it is a roughing) does not make a double pass if it is not required by some flag in the "sets", can not do it sometimes yes and other no...

look that there is not in the "sets" of the tool path some sort of "last pass" or something like that, it is too old to remind me of all the writings, considering that changing icons and names of things is their favorite passion. . .

p.s. is the wrong forum section! We hope that a mod you will move
 
ok thanks follow your advice, a council which controls you would do before sending in the car, thank you for the advice.
 
ok thanks follow your advice, a council which controls you would do before sending in the car, thank you for the advice.
I do not remember if there was already the simulation of the tool path, you have to right-click on the tool path icon
Screenshot_2020-01-29 powermill svuotamento aree 2 5D.webpand see if there is "simula from the beginning", then with the arrow keys of the keyboard go forward (right arrow) or back (left arrow) and you notice if you pass double.
flag impostazioni?
always right button on the same icon---> settings
 
ok thanks there is the simulation but it is called animation, I adopt this system to empty but I learned it myself, the course that I made to pay has taught me powermill but nn just in a complete way so sometimes I wonder if there are other ways to do this operation, even if this is very useful, but if there is anything more fast and ugualmete more effective would be nice, why do I once do the path on the floor then
 
it is very difficult (if not impossible, and dangerous, besides) to suggest milling strategies through a forum to a person who does not know the software well, if you "scappa" something you realize when you did damage...
 

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