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problem confidence commands 3ds max

  • Thread starter Thread starter rickarch
  • Start date Start date

rickarch

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Hello everyone,
I apologize if what I'm about to ask is simple and elementary: for a few days I've been learning the use of 3d max 2014 studio (which I'll need for work).

the problem is as follows: When I create a geometric shape (for example a box) I can easily change the parameters to set the dimensions (height, length and width), from the modify menu. if I convert the geometric shape to editable mesh (or something else) why does not allow me to change these parameters? is there any way to perform this kind of modification? how, then, can I revert the object to the initial condition?
for example: I decide to design a bridge and to shape the various forms that I have created, at some point I realize that I have mistaken the size of some oggets or that overall it has different sizes from those desired. Should I recreate ex novo everything?

Moreover, by right-clicking on the object and choosing some menu items, for example extrude polygons, how can I subsequently turn off these commands/sets?

I hope in the help and response of someone, thanking in advance.
 
When I create a geometric shape (for example a box) I can easily change the parameters to set the dimensions (height, length and width), from the modify menu. if I convert the geometric shape to editable mesh (or something else) why does not allow me to change these parameters?
because those are the parameters of the box. If you turn into editable mesh you no longer have a box!
how, then, can I revert the object to the initial condition?
go to the stack and delete the modifierhttp://docs.autodesk.com/3dsmax/16/...-a064-52835c581daa.htm,topicnumber=d30e229042
 
I only say that 3d studio is not designed to design but mainly to display. you would need specific software
 
There are plugs that allow you to manage quotas as in autocad.
to change a mesh or poly, you can use the command that measures the size of your usual and then move the vertices of the size you want (nn works with all objects)
 
I am sorry but I see only now this discussion I hope to be still in time:
you do not have to convert the box to editable mesh but once you select the box object, go to the edit panel and check the edit poly directly in this way you remain the box entry at the bottom of the modifier stack and select it you can still change the initial size of the box.
 

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