Tristus
Guest
some advice in case you want to cite with 3d to do these jobsat the end there are no dock programs but a real design with use of various knowledge drawing, geometry, software
rhinoceros is also able to do this type of work, because it previews the creation and positioning 3d of a camera photo.
in this specific case it is necessary that the 3d software that you are using has the tools that allow you to create a room depending on the perspective of a photo (specify the escape lines that you can get from the photo and the program creates the camera and position it in the 3d environment with a point of view that corresponds to the eye of the photographer at the moment of the click on the place. ).
This passage is fundamental because you have to take into account that photo (which then would be the photo containing the final result of our anamorfosis, and especially because once the room has been created it blocks and there is no possibility of an accidental change of perspective that would make the work vain. )
It is also important that the software allows to obtain a jpg file that represents the mapping template made on the rectangular surface (in our case) because it will be that jpg file that we will have to feed to photoshop and above which we will go to distort the other image.
obtained the distortion with photoshop saves the jpg. then will be that jpg that we will assign as texture during the creation phase of the material to be assigned to that surface.
(see the procedure in writing may seem complicated, but it's actually very simple and all the most famous 3d software predict these operations.
in the photos below, the aa4 image is the aa5 photo surface template. It's on that template that you need to work with photoshop, so it's important that the software allows you to save it, because then you have to use it as a texture when creating the material. I don't know rhinoceros, but it's probably gonna save him. Otherwise it is better 3dsmax or other software, which provide advanced tools for mapping.