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reconstruction bumper

  • Thread starter Thread starter Mario101
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Mario101

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Good morning, I am with this model consisting of 25 surface bodies:
1641114340183.pngI have to reconstruct it for not having all these details and all these faces that unfortunately weigh very much the model. I tried the slicing tool of sw, I got all the intersections and it is already a step forward. I thought I could make them spline so I could create the surfaces. It's not that automatic. Do you have any suggestions? Thank you.
 
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looks like a model imported from a stl file. send a step or iges.
However, it is not known whether those that are seen are surfaces or solids, how can a strategy be suggested?
 
looks like a model imported from a stl file. send a step or iges.
However, it is not known whether those that are seen are surfaces or solids, how can a strategy be suggested?
Unfortunately, I can't send me anything else, they provide these models and don't worry about the next problem. You are perfectly right about the strategy problem, in fact I changed the message in the first line. are 25 bodies of different surfaces. I'm testing the mesh surface command with little results.
 
I don't know sw as a surface modeler but I think I have guessed that with the slicing tool you created cutting plans and on those floors found interference with the surfaces of your model and that's what I would have done too. for the morphology of your bumper, horizontal parallel planes will go well along the axis that from the floor comes to the hood, while if you do the same along the other axis, you will have problems doing the rounded surfaces that are at the end. in that case you will need to use fitting surfaces with the continuity bond between the surfaces already made. In any case, the modeling of surfaces is a job that requires so much patience and often happens to realize, in course of work, that the strategy that you had chosen was not the best and you will have to remake part of the work.
 
I don't know sw as a surface modeler but I think I have guessed that with the slicing tool you created cutting plans and on those floors found interference with the surfaces of your model and that's what I would have done too. for the morphology of your bumper, horizontal parallel planes will go well along the axis that from the floor comes to the hood, while if you do the same along the other axis, you will have problems doing the rounded surfaces that are at the end. in that case you will need to use fitting surfaces with the continuity bond between the surfaces already made. In any case, the modeling of surfaces is a job that requires so much patience and often happens to realize, in course of work, that the strategy that you had chosen was not the best and you will have to remake part of the work.
Unfortunately I never shaped like this. I'm trying to understand the procedure this last week of vacation. I'll try now. Thanks for the tip.
 
Sometimes I converted it into other formats.
Like, I saved it in step or parasolid and then reopened it to me as a body and not as a surface.
 
I tried conversions, I did not find the answer to my problem (the infinity of lines that make up the particular, when I put it on the table explodes). I did some tests though with the silhouette function:
1641205945713.webpIt's very simple, but I think this is the road to follow. If I could just figure out how to add details to the body so composed... Moreover there is a saving of space, from the 10 mega of the starting part you pass to 400kb of this simple. loading times are also very fast.
 
to have a model that can define itself decent, you need to model the bumper based on the file. if it is obtained from a 3d scan they gave you a job done in half or with automatic postproduction of the cloud of points, which notoriously generates bad models.
 

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