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render for configurator and texture

simon77fi

Guest
Hey, guys, I always have very little questions, apparently. .
So, I should make renderings for a configurator, I'll explain better. I have an object to realize and this object must be put online to be configured online by the user in the way he likes. in practice of the same object you must be able to think about 1000 variants among all possible combinations. Now, I've never done such things but I assume that to have quality renderings (and that's what you have to get) you have to make a rendering of the object for each combination but it's an overly enormous work and I also presume expensive. Is there another method? combinations are materials that combine between them on various faces of the object and here other problem. the newly mentioned materials are introvable and are (to name only one) based on crocodile. as there are no textures of this type (at least I think because they are materials that have just gone into production and cannot be different) I only have the possibility to take pictures of the materials; But how? with what conditions of lights to make them level? the typical relief of materials like python or crocodile as you get? Could you help me somehow? Thanks for the kindness.
 
explain it would be very difficult to attach a c4d ver17 file. There are other solutions, but I do. when you take pictures: only diffuse light no reflections, high resolutions 3000x3000 and beyond. with this solution you will do a very hard work initially but then set just change the materials and will be much easier.
If you need more, we'll talk in this forum, antonio.
 

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thanks antonio but it is not what I asked..how to set the renderings is not a problem, the problem is to know how to find and/or make the texures (they are introvable but I have intangible) and how to proceed. is it necessary to know first how the configurator will be made? Do I have to make it to "faces" using alpha and buffer objects or whole objects in all its configurations? If I have to make objects in all its configurations could come out of me over 3000 renderings and I do not know if even fashion houses such as gucci uses renderings or have internal photographers because it costs less. Any idea?
 
thanks antonio but it is not what I asked..how to set the renderings is not a problem, the problem is to know how to find and/or make the texures (they are introvable but I have intangible) and how to proceed. is it necessary to know first how the configurator will be made? Do I have to make it to "faces" using alpha and buffer objects or whole objects in all its configurations? If I have to make objects in all its configurations could come out of me over 3000 renderings and I do not know if even fashion houses such as gucci uses renderings or have internal photographers because it costs less. Any idea?
Sorry I understood something else, I understood that you had to make the renderings of the object with countless different materials and that you didn't know how to make the photos of the same materials.
 

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