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rendering villa luino

  • Thread starter Thread starter gabberman
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I think it meant a bump without tile, applied to the whole wall, that the face appear not perfectly flat as you can see but with those defects of flatness typical in renovations.

in that case the sun creates a light chiaroscuro on the wall that clearly increases when the angle of light incidence decreases.
ah, ok, then it can be, I didn't understand.... but so much "there will be a reason" also for this:biggrin: :tongue:
 
ah, ok, then it can be, I didn't understand.... but so much "there will be a reason" also for this:biggrin: :tongue:
In fact it is too smooth,so it could be pretty.maybe to put darker materials or create a thicker effect to decorations on the prospectus in the corners and on the windows. a little street furniture, the asphalt in two materials, magari with the wet effect so as to give the impression of heat.
However they are only small details for rendering, then for modeling nothing to say, before, it seems accurate in the elements placed by the photos!
 
I agree with your assessments (on all fronts, work and render :) if I can break a spear in favor of gabby (:) according to your criticism. I don't like nenache to me, they are flat, too sharp, a little bit insulted if we want, but the noise according to me goes to tastes, the trend today is to use it, but to me it never liked (according to me it was maxwell to bring the trend of noise, a engine biased like that until some time ago could not do otherwise and since anyway wanted it was always the most "physically correct" it is also used. other thing, the bump that is missing, if you mean that on the walls, can be due to the low resolution, but comunqeu when you photograph a wall from afar, of those of the classic houses, do not tell me that you see the "sbrognucolatures" of the wall... So you can stay.
for the engine, I do not make text, use vray ever and I am in love for quality and speed... mr according to me is too "metallic" in the rendering...


for my personal criticism, instead, lack of "heavy", yes, they have to go Sun a shipyard billboard, but I always preferred the quality even in these cases, so much for a stuff like this an hour or less of rendering does not change the life and sects you put the same time to make them (even because if you made a novo render for the color of the wall that you could well act in ps in.... 5minuti we say, you can also make it calculate an extra orc for better settings); the shadows are too clean, it is true that that of the sun is not a light area, therefore certainly net, but if you observe the shadows of the real sun, however they always have a slight blur on the edges and with vray is very silky is what.
another note, the antialiasing filter, you immediately notice that it is too hard, I would use a sharper one, like blackman, gabby you will have definitely used a mitchel or a catmull.... you can see the edges too pronounced of the objects that make them "finti".
then, as they have already said, the rains are to be reviewed completely.

I know you'll have an excuse for every point mentioned. ...
noise is a fault of maxwell renderings stopped too early, certainly not put it, would not make sense:tongue:
x rendering parameters are high, I don't think they're low...
the bump on the walls there is, at 30% in the rendering that I posted you notice - x that the image was compressed, even there is the displace in the hoof and on the asphalt.:mixed:
the rains that do not go??? I'm like a project.
about the urban furniture I put everything in reality, I couldn't matter other things and I didn't have the plants of the square.
 
the only thing that bothers me is that young people, for example, do themselves in 4 to search for clients (maybe they also subpagate) and spend a lot of money for performing machines, while the usual obverses are incorrect.
However I express my opinion on the renderings stating that I do not like, they seem without pattern or noise, there is no bump, at first sight...rending everything very artificial.it is useless to say to those who use maxwell...eh? I think it will be the next plug that I will study after mental, although I recommend v ray
go that as well I do in 4 x look for the clients, as well as I often do not get paid the right, as well I spend money x pc etc.:rolleyes:

regarding noise is a defect of maxwell, the bump there is and also the displace, I have already answered above.
 
go that as well I do in 4 x look for the clients, as well as I often do not get paid the right, as well I spend money x pc etc.:rolleyes:

regarding noise is a defect of maxwell, the bump there is and also the displace, I have already answered above.
You're the reason you're making!
They're all pounded!
:biggrin:

But I'm not an expert and I don't understand much.

speaking from "photograph" I would say that asphalt does not have depth, it seems painted on the wall.

But the air is not transparent and at that distance one should perceive a certain opacity.

I don't know how you could do it but if you look at a photo what makes it "true" are the flaws of the photo (grain) and a certain "fog" in the outside.
 
noise is a fault of maxwell renderings stopped too early, certainly not put it, would not make sense:tongue:
x rendering parameters are high, I don't think they're low...
the bump on the walls there is, at 30% in the rendering that I posted you notice - x that the image was compressed, even there is the displace in the hoof and on the asphalt.:mixed:
the rains that do not go??? I'm like a project.
about the urban furniture I put everything in reality, I couldn't matter other things and I didn't have the plants of the square.
on the wave of advice :smile:

I would say that your renderings are a little too "netti" "clean" (nothing to say about modeling).
excellent technique when you want to replicate the "plastic" effect of a property.
not very suitable when you want to replicate reality.
In the two attached images of a gentleman who considers a guru in the technique of photorealistic rendering, you will notice how shadows, small defects and the "transparency" of the air revealed by light, give a sense of depth and reality to the images.
You will also notice that the resolution of images is only 800x800 and 800x518, yet.... .
the day I had to devote myself to rendering professionally, I would study these two images thoroughly.
 

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on the wave of advice :smile:

You will also notice that the resolution of images is only 800x800 and 800x518, yet.... .
the day I had to devote myself to rendering professionally, I would study these two images thoroughly.
I wonder, however, if there is no photoshop:finger:!it is remarkable, especially if of that size. I would be curious also on the engine to render.
 
noise is a fault of maxwell renderings stopped too early, certainly not put it, would not make sense:tongue:
Wrong:
noise can also be desired, the films with very high sensitivity produce a lot even on the photos, that it is a former defect of maxwell (which from 2.0 have improved a lot) ok, but today's tendency is to produce them with noise just to give more effect film, so it goes to personal taste, not in order.
x rendering parameters are high, I don't think they're low...
wrong again:
to those resolutions the parameters fixed to high do not really make sense, and then high is only the setting of iradiance map, certainly not based all on that the imposition of the render engine.
..., even there is displacement in the hoof and asphalt.:mixed:
the diplace for asphalt is a waste of useless resources, a nice bump or a normal map if we want to do the cool, it is more than enough without wasting unnecessary resources.
the rains that do not go??? I'm like a project.
the rains we told you that they probably have the material to review, the color I would say, a little more on the red and a little more saturated.

on modeling, nothing to say... Very good!
 
on the wave of advice :smile:

I would say that your renderings are a little too "netti" "clean" (nothing to say about modeling).
excellent technique when you want to replicate the "plastic" effect of a property.
not very suitable when you want to replicate reality.
In the two attached images of a gentleman who considers a guru in the technique of photorealistic rendering, you will notice how shadows, small defects and the "transparency" of the air revealed by light, give a sense of depth and reality to the images.
You will also notice that the resolution of images is only 800x800 and 800x518, yet.... .
the day I had to devote myself to rendering professionally, I would study these two images thoroughly.
really beautiful:finger:, but there ps did his, I assure you! :biggrin:

p.s.: who is this? I would like to see your site if you have one:wink:
 
really beautiful:finger:, but there ps did his, I assure you! :biggrin:

p.s.: who is this? I would like to see your site if you have one:wink:
you fall easily, they look very true.perhaps in the first is the seedling in the pot that seems strange, or maybe I see badly..cmq I am curious too and I add to the requests of information on the venerable figuro
 
You're the reason you're making!
They're all pounded!
:biggrin:

But I'm not an expert and I don't understand much.

speaking from "photograph" I would say that asphalt does not have depth, it seems painted on the wall.

But the air is not transparent and at that distance one should perceive a certain opacity.

I don't know how you could do it but if you look at a photo what makes it "true" are the flaws of the photo (grain) and a certain "fog" in the outside.
I don't understand what you mean by "render" to knife blade
cmq if you give advice you should be + specific, say on which parameters to act, as said so serve little.

Wrong:
noise can also be desired, the films with very high sensitivity produce a lot even on the photos, that it is a former defect of maxwell (which from 2.0 have improved a lot) ok, but today's tendency is to produce them with noise just to give more effect film, so it goes to personal taste, not in order.



wrong again:
to those resolutions the parameters fixed to high do not really make sense, and then high is only the setting of iradiance map, certainly not based all on that the imposition of the render engine.



the diplace for asphalt is a waste of useless resources, a nice bump or a normal map if we want to do the cool, it is more than enough without wasting unnecessary resources.



the rains we told you that they probably have the material to review, the color I would say, a little more on the red and a little more saturated.

on modeling, nothing to say... Very good!
noise seems to me that you can give with photoshop, better add it in post rather than wait 1 hour and a half and then maybe ruin the rendering.. .

x the parameters to me seem + that sufficient, I do not see artifacts.
x the asphalt the bump was not enough of course!!otherwise I would not have used the displace, the normal map I do not know if there is in vray I use the bump x light roughness and the displace x those + strong.

x the rains you said only you, cmq the material is archshaders, the texture is of the copper, came = identical to the original, then the copper changes color and loses gloss aging.

cmq if I have time I could also relaunch the rendering, I would make shadows + soft, + bump on the walls (always that see xthat the bump over a certain "rugosity" does not go, another antialiasing and then bo, x asphalt would go another material on it.
I would be curious to see your work too.
 
The thousands of them..... a
ma qto rompe questo, il tuo render è proprio da "immobiliare" lassa perder.
: 4460:
 
I don't understand what you mean by "render" to knife blade
Right?
sharp like a blade?
little soft?
strongly opposed?
cmq if you give advice you should be + specific, say on which parameters to act, as said so serve little.
I would have some idea what precise and specific parameters I would have to say, but I prevent it.
noise seems to me that you can give with photoshop, better add it in post rather than wait 1 hour and a half and then maybe ruin the rendering.. .
ruin? Maybe you work on a copy, but maybe and too.

x the parameters to me seem + that sufficient, I do not see artifacts.
!
x the asphalt the bump was not enough of course!!otherwise I would not have used the displace, the normal map I do not know if there is in vray I use the bump x light roughness and the displace x those + strong.
!
x the rains you said only you, cmq the material is archshaders, the texture is of the copper, came = identical to the original, then the copper changes color and loses gloss aging.
see that when you can penetrate the testosterone layer you can also see something?
cmq if I have time I could also relaunch the rendering, I would make shadows + soft, + bump on the walls (always that see xthat the bump over a certain "rugosity" does not go, another antialiasing and then bo, x asphalt would go another material on it.
no no let it go, save your effort and save us.
I would be curious to see your work too.
I would also be curious to see my work here, but unfortunately I cannot, there is an ethics that prevents us, poor imbeciles, to post jobs that have intellectual property constraints of others.

I'll explain.

When you work as an employee, let's say what you think, what you write, what you work on, it's not yours, they pay you a salary, and that they take your job.

Maybe it's incomprehensible to you, but it's so, if you take the money, like any prostitute, you're no longer the owner of anything.

So what you see here is posted or is the result of the work "in free time", or is the fruit of the free work of students or young talents like you and, for example, cherrybomb.

Maybe give us an eye to his work, of superlative and international value.

Goodbye

p.s.: Maybe you read what and how he writes, you will have to learn a lot, but a lot.
 
here is my last job: 3dstudiomax + vray (the color of the plaster was wrong and I had to remake the rendering)
the light is, imho, horrid. I don't know anything about rendering, but I look forward to them. this is more "plasticous" than a photograph made with a compatine, saturation of ball colors and contrast mask in handcuffs.

right by curiosity, you for photographer passion? If you do, how can you set such rough lights in a virtual scene? If you don't... it would be time to start and then return to renderings. :wink:

Hi.
 
It is true, the knowledge of photography can contribute a lot to producing better renderings:finger: ...and vice versa, there are now many interweaves between these two sectors.
 
I would also be curious to see my work here, but unfortunately I cannot, there is an ethics that prevents us, poor imbeciles, to post jobs that have intellectual property constraints of others.

I'll explain.

When you work as an employee, let's say what you think, what you write, what you work on, it's not yours, they pay you a salary, and that they take your job.

Maybe it's incomprehensible to you, but it's so, if you take the money, like any prostitute, you're no longer the owner of anything.

So what you see here is posted or is the result of the work "in free time", or is the fruit of the free work of students or young talents like you and, for example, cherrybomb.

Maybe give us an eye to his work, of superlative and international value.
I quoted unequivocally, with double filling and sprinkled with final sugar... including cherrybomb praises!
I'd like to post a video that I've done recently in the yard, to make you understand what hell can be. but the reasons which the President has mentioned above prevent me from doing so. . .
On the other hand, I will post you, as soon as I can, a sock that will certainly send in sollucchero and visibiilio in our esteemed dictator.. Excuse me. President. .
I downloaded the pictures from a site that collects the works of a large series of Paraguayan architects.
http://arquitectos.com.py/portfolios&anno=2/The name is sebastian gaona.
really a big one, as far as I feel about rendering as landing on mars.. .
 
cmq even if it uses ps in post production. . What matters is the result. :smile:
Of course... :finger:, it was only to make it clear that for a good result you must necessarily know the techniques of postproduction :wink:.



@gabber: for the rest I knew that it ended so and in fact initially I did not want to comment. . the councils have been given to you, the criticisms have been made to you, from how you answer I am sure that some things even do not know (like the parameters "high", but I do not think to tell you where is the "truck" :rolleyes:)... then deliver the job and prostate at home the money there...
 
I feel small. interesting design, very beautiful. I have worked in land and in Swiss, with some capatina in the east by friends, but I really appreciate the architect's leitmotiv.
the inside then, fantasy.
cmq I see it hard in the future, these speeches, without regulation in the work of modeling and rendering, there will be no +. It's nice to be able to count on people of other cities and share ideas, read tutorials, improve (ps: don't give us heavy with gabb.) but you think it will be the same when every study of architecture and engineering will have the underpaid renderingist and maybe even very good?
 
I made the rendering, the shadows now are + soft, I set the sun size from 1 to 4
I have changed antialiasing, I have reviewed the rain material, I have increased the bump of the walls (if you do not see it is compression fault, in rendering you see well) I do not think to recover it as I have high to do, if you do not like patience.
 

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