• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

rhino+flamingo texture mapping

  • Thread starter Thread starter c3kkos
  • Start date Start date

c3kkos

Guest
I have to make the floor of a teak furniture (external for yatch) made to slats
(enclosed image) directions for which the direction of the wood grain is fundamental for the success of the above. .

Now. .

with flamingo, from the appropriate material library, I created everything necessary, i.e. "vertical" and "horizontal" veining.

There would be no big problems creating others with angle +/- 45° but it is obvious that the problem arises when I deal with many angles.

the logic tells me that it is absolutely not the case to measure the angle compared to an absolute axis and to create (for each of them) the special material that will then stand, the beautiful bulky in the tree of the bookshelf materials; In fact I am repeating within me that there must be a way to automatically align the material mapping to one of the edges of the mapped surface, or when at least using as reference the axes of the uv coordinates.

I can't find a solution.

advice? :cool:
 

Attachments

  • question_mark.webp
    question_mark.webp
    34.7 KB · Views: 14
Okay, we'll keep this thread for educational purposes.

I asked myself the question and answered myself in a few minutes.
The solution was obviously around the corner. .
 

Attachments

  • question_mark_res.webp
    question_mark_res.webp
    21 KB · Views: 13

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top