ing.calnic
Guest
Hello everyone, colleagues and not, I have come by chance on this forum but I have already been able to read other posts the competence of its visitors. I ask you for help from graduate and neo-assum that approaches modeling 3d. My problem is a subtraction that I presume to be Boolerian: I have a solid parallelepiped from which I have to dig an open polygonal mesh surface. I don't know if I've been clear enough, unfortunately I can't upload the original file for driver's reasons, but I could propose a simplified construction of the situation if it was necessary.
Thank you very much for anyone who will try to help me.
Thank you very much for anyone who will try to help me.