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rotate or move 3d and sketches

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hi, I have a small question: if I have to move or rotate a 3d shape, how do I carry behind even the sketches that make it up? Thank you.
 
sketches lie on the plan of creation. cannot undergo modifications from later created functions
 
thanks for the answer; sin, however, I hoped to be able to do as powershape, i.e. active all the levels that contain wireframes and 3d objects used for the construction and the piece itself, and I move them where I need them, so as to have them in place for any changes,
 
Also in this case, similar to the question asked by petruz in another post, you ask to move a model and take you behind the sketch.
your answer is the most plausible and is, as in the other case, the basis of the modeling with solidworks.
blessed you who can understand from wrong questions the right needs.
 
Thanks motocad, to move the sketches on other planes is the solution to which I had arrived, only that if I rough the piece with special degrees maybe on 2 or even 3 axes the thing complicates an aptitude, if then the sketches are so many vien night, I hope there was a command specifically to do this operation automatically, (maybe it could be a point for the program for a possible extra function...), however I think it does not only exist wrong
 
I'm sorry, but I don't know what you have to do. Can you post pictures?
If you have to "seat" a part in a set just use the command moves or rotates or (but I would use the couplings) if you have to move a body to a part I don't know what it is for but you can do it with "setting bodies", if you rotate a part all the construction geometry comes behind you... .
But, I think, like I said at first I didn't understand the question... .

Hi.
 
hi teseo, you are right, to move parts into a set I also use the couplings, which is definitely the fastest method, I just wanted to move into space a part that I had designed according to a certain system of coordinates, but for example, if for reasons of foundry I had to rotate the piece and change the orientation of the conica di sformo according to another axis, I could recycle the sketches used for the construction of the model, but as they already have left.
 
I'm sorry, but I don't agree, (don't kill me) with moving bodies you can do it....if of course you're talking about multibody part otherwise together as mentioned above....look that I think you're losing yourself in a glass of water....what you want to do you can do bye
 
hi teseo, you are right, to move parts into a set I also use the couplings, which is definitely the fastest method, I just wanted to move into space a part that I had designed according to a certain system of coordinates, but for example, if for reasons of foundry I had to rotate the piece and change the orientation of the conica di sformo according to another axis, I could recycle the sketches used for the construction of the model, but as they already have left.
it is enough that you move the first sketch of the part on another floor, then all the other sketches, with its feature will go below
 
it is enough that you move the first sketch of the part on another floor, then all the other sketches, with its feature will go below
It's not true at all.
depends on how the model was modeled and managed sketches.
the sketch reports can mess up considerably and if the sketch is complex you become crazy to fix it.
 
more or less the solution was already there... I tried to move and revolve a rather simple piece, then I changed a function by adding a conic, the program reported the piece in the original position, once the modification returned it where I had moved it, (with so much change), for reasons of time I did nothing else, so, I don't know with more complex pieces as it will go, but so I could already go well, hello.
 
more or less the solution was already there... I tried to move and revolve a rather simple piece, then I changed a function by adding a conic, the program reported the piece in the original position, once the modification returned it where I had moved it, (with so much change), for reasons of time I did nothing else, so, I don't know with more complex pieces as it will go, but so I could already go well, hello.
you are right; Solid as soon as you make changes, to a moved body, I put it back to your point of origin and then the answer... don't worry nothing happens....at least until now.

In my opinion, you should use a set with the part, even if it's one, and so you can move and do what you want to solid your reasoning is unnatural. . .
Hi.
 
the repositioning simply depends on the fact that you work on a function before moving/copy
 
I probably struggle to learn to reason "right", because at work I use powershape, which lets me do everything I want without particular constraints.
solidworks I use it little,(as self-taught), trying to repeat what I do at work, even with this super program, since it has 100000 functions to discover, probably, piss me off on trivial things, which, for you who use it all the time, do not exist, but at least I know that if I do not understand something, someone helps me,
 

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